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- /**
- * @license AngularJS v1.6.5
- * (c) 2010-2017 Google, Inc. http://angularjs.org
- * License: MIT
- */
- (function (window, angular) {
- 'use strict';
- var ELEMENT_NODE = 1;
- var COMMENT_NODE = 8;
- var ADD_CLASS_SUFFIX = '-add';
- var REMOVE_CLASS_SUFFIX = '-remove';
- var EVENT_CLASS_PREFIX = 'ng-';
- var ACTIVE_CLASS_SUFFIX = '-active';
- var PREPARE_CLASS_SUFFIX = '-prepare';
- var NG_ANIMATE_CLASSNAME = 'ng-animate';
- var NG_ANIMATE_CHILDREN_DATA = '$$ngAnimateChildren';
- // Detect proper transitionend/animationend event names.
- var CSS_PREFIX = '', TRANSITION_PROP, TRANSITIONEND_EVENT, ANIMATION_PROP, ANIMATIONEND_EVENT;
- // If unprefixed events are not supported but webkit-prefixed are, use the latter.
- // Otherwise, just use W3C names, browsers not supporting them at all will just ignore them.
- // Note: Chrome implements `window.onwebkitanimationend` and doesn't implement `window.onanimationend`
- // but at the same time dispatches the `animationend` event and not `webkitAnimationEnd`.
- // Register both events in case `window.onanimationend` is not supported because of that,
- // do the same for `transitionend` as Safari is likely to exhibit similar behavior.
- // Also, the only modern browser that uses vendor prefixes for transitions/keyframes is webkit
- // therefore there is no reason to test anymore for other vendor prefixes:
- // http://caniuse.com/#search=transition
- if ((window.ontransitionend === undefined) && (window.onwebkittransitionend !== undefined)) {
- CSS_PREFIX = '-webkit-';
- TRANSITION_PROP = 'WebkitTransition';
- TRANSITIONEND_EVENT = 'webkitTransitionEnd transitionend';
- } else {
- TRANSITION_PROP = 'transition';
- TRANSITIONEND_EVENT = 'transitionend';
- }
- if ((window.onanimationend === undefined) && (window.onwebkitanimationend !== undefined)) {
- CSS_PREFIX = '-webkit-';
- ANIMATION_PROP = 'WebkitAnimation';
- ANIMATIONEND_EVENT = 'webkitAnimationEnd animationend';
- } else {
- ANIMATION_PROP = 'animation';
- ANIMATIONEND_EVENT = 'animationend';
- }
- var DURATION_KEY = 'Duration';
- var PROPERTY_KEY = 'Property';
- var DELAY_KEY = 'Delay';
- var TIMING_KEY = 'TimingFunction';
- var ANIMATION_ITERATION_COUNT_KEY = 'IterationCount';
- var ANIMATION_PLAYSTATE_KEY = 'PlayState';
- var SAFE_FAST_FORWARD_DURATION_VALUE = 9999;
- var ANIMATION_DELAY_PROP = ANIMATION_PROP + DELAY_KEY;
- var ANIMATION_DURATION_PROP = ANIMATION_PROP + DURATION_KEY;
- var TRANSITION_DELAY_PROP = TRANSITION_PROP + DELAY_KEY;
- var TRANSITION_DURATION_PROP = TRANSITION_PROP + DURATION_KEY;
- var ngMinErr = angular.$$minErr('ng');
- function assertArg(arg, name, reason) {
- if (!arg) {
- throw ngMinErr('areq', 'Argument \'{0}\' is {1}', (name || '?'), (reason || 'required'));
- }
- return arg;
- }
- function mergeClasses(a, b) {
- if (!a && !b) return '';
- if (!a) return b;
- if (!b) return a;
- if (isArray(a)) a = a.join(' ');
- if (isArray(b)) b = b.join(' ');
- return a + ' ' + b;
- }
- function packageStyles(options) {
- var styles = {};
- if (options && (options.to || options.from)) {
- styles.to = options.to;
- styles.from = options.from;
- }
- return styles;
- }
- function pendClasses(classes, fix, isPrefix) {
- var className = '';
- classes = isArray(classes)
- ? classes
- : classes && isString(classes) && classes.length
- ? classes.split(/\s+/)
- : [];
- forEach(classes, function (klass, i) {
- if (klass && klass.length > 0) {
- className += (i > 0) ? ' ' : '';
- className += isPrefix ? fix + klass
- : klass + fix;
- }
- });
- return className;
- }
- function removeFromArray(arr, val) {
- var index = arr.indexOf(val);
- if (val >= 0) {
- arr.splice(index, 1);
- }
- }
- function stripCommentsFromElement(element) {
- if (element instanceof jqLite) {
- switch (element.length) {
- case 0:
- return element;
- case 1:
- // there is no point of stripping anything if the element
- // is the only element within the jqLite wrapper.
- // (it's important that we retain the element instance.)
- if (element[0].nodeType === ELEMENT_NODE) {
- return element;
- }
- break;
- default:
- return jqLite(extractElementNode(element));
- }
- }
- if (element.nodeType === ELEMENT_NODE) {
- return jqLite(element);
- }
- }
- function extractElementNode(element) {
- if (!element[0]) return element;
- for (var i = 0; i < element.length; i++) {
- var elm = element[i];
- if (elm.nodeType === ELEMENT_NODE) {
- return elm;
- }
- }
- }
- function $$addClass($$jqLite, element, className) {
- forEach(element, function (elm) {
- $$jqLite.addClass(elm, className);
- });
- }
- function $$removeClass($$jqLite, element, className) {
- forEach(element, function (elm) {
- $$jqLite.removeClass(elm, className);
- });
- }
- function applyAnimationClassesFactory($$jqLite) {
- return function (element, options) {
- if (options.addClass) {
- $$addClass($$jqLite, element, options.addClass);
- options.addClass = null;
- }
- if (options.removeClass) {
- $$removeClass($$jqLite, element, options.removeClass);
- options.removeClass = null;
- }
- };
- }
- function prepareAnimationOptions(options) {
- options = options || {};
- if (!options.$$prepared) {
- var domOperation = options.domOperation || noop;
- options.domOperation = function () {
- options.$$domOperationFired = true;
- domOperation();
- domOperation = noop;
- };
- options.$$prepared = true;
- }
- return options;
- }
- function applyAnimationStyles(element, options) {
- applyAnimationFromStyles(element, options);
- applyAnimationToStyles(element, options);
- }
- function applyAnimationFromStyles(element, options) {
- if (options.from) {
- element.css(options.from);
- options.from = null;
- }
- }
- function applyAnimationToStyles(element, options) {
- if (options.to) {
- element.css(options.to);
- options.to = null;
- }
- }
- function mergeAnimationDetails(element, oldAnimation, newAnimation) {
- var target = oldAnimation.options || {};
- var newOptions = newAnimation.options || {};
- var toAdd = (target.addClass || '') + ' ' + (newOptions.addClass || '');
- var toRemove = (target.removeClass || '') + ' ' + (newOptions.removeClass || '');
- var classes = resolveElementClasses(element.attr('class'), toAdd, toRemove);
- if (newOptions.preparationClasses) {
- target.preparationClasses = concatWithSpace(newOptions.preparationClasses, target.preparationClasses);
- delete newOptions.preparationClasses;
- }
- // noop is basically when there is no callback; otherwise something has been set
- var realDomOperation = target.domOperation !== noop ? target.domOperation : null;
- extend(target, newOptions);
- // TODO(matsko or sreeramu): proper fix is to maintain all animation callback in array and call at last,but now only leave has the callback so no issue with this.
- if (realDomOperation) {
- target.domOperation = realDomOperation;
- }
- if (classes.addClass) {
- target.addClass = classes.addClass;
- } else {
- target.addClass = null;
- }
- if (classes.removeClass) {
- target.removeClass = classes.removeClass;
- } else {
- target.removeClass = null;
- }
- oldAnimation.addClass = target.addClass;
- oldAnimation.removeClass = target.removeClass;
- return target;
- }
- function resolveElementClasses(existing, toAdd, toRemove) {
- var ADD_CLASS = 1;
- var REMOVE_CLASS = -1;
- var flags = {};
- existing = splitClassesToLookup(existing);
- toAdd = splitClassesToLookup(toAdd);
- forEach(toAdd, function (value, key) {
- flags[key] = ADD_CLASS;
- });
- toRemove = splitClassesToLookup(toRemove);
- forEach(toRemove, function (value, key) {
- flags[key] = flags[key] === ADD_CLASS ? null : REMOVE_CLASS;
- });
- var classes = {
- addClass: '',
- removeClass: ''
- };
- forEach(flags, function (val, klass) {
- var prop, allow;
- if (val === ADD_CLASS) {
- prop = 'addClass';
- allow = !existing[klass] || existing[klass + REMOVE_CLASS_SUFFIX];
- } else if (val === REMOVE_CLASS) {
- prop = 'removeClass';
- allow = existing[klass] || existing[klass + ADD_CLASS_SUFFIX];
- }
- if (allow) {
- if (classes[prop].length) {
- classes[prop] += ' ';
- }
- classes[prop] += klass;
- }
- });
- function splitClassesToLookup(classes) {
- if (isString(classes)) {
- classes = classes.split(' ');
- }
- var obj = {};
- forEach(classes, function (klass) {
- // sometimes the split leaves empty string values
- // incase extra spaces were applied to the options
- if (klass.length) {
- obj[klass] = true;
- }
- });
- return obj;
- }
- return classes;
- }
- function getDomNode(element) {
- return (element instanceof jqLite) ? element[0] : element;
- }
- function applyGeneratedPreparationClasses(element, event, options) {
- var classes = '';
- if (event) {
- classes = pendClasses(event, EVENT_CLASS_PREFIX, true);
- }
- if (options.addClass) {
- classes = concatWithSpace(classes, pendClasses(options.addClass, ADD_CLASS_SUFFIX));
- }
- if (options.removeClass) {
- classes = concatWithSpace(classes, pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX));
- }
- if (classes.length) {
- options.preparationClasses = classes;
- element.addClass(classes);
- }
- }
- function clearGeneratedClasses(element, options) {
- if (options.preparationClasses) {
- element.removeClass(options.preparationClasses);
- options.preparationClasses = null;
- }
- if (options.activeClasses) {
- element.removeClass(options.activeClasses);
- options.activeClasses = null;
- }
- }
- function blockTransitions(node, duration) {
- // we use a negative delay value since it performs blocking
- // yet it doesn't kill any existing transitions running on the
- // same element which makes this safe for class-based animations
- var value = duration ? '-' + duration + 's' : '';
- applyInlineStyle(node, [TRANSITION_DELAY_PROP, value]);
- return [TRANSITION_DELAY_PROP, value];
- }
- function blockKeyframeAnimations(node, applyBlock) {
- var value = applyBlock ? 'paused' : '';
- var key = ANIMATION_PROP + ANIMATION_PLAYSTATE_KEY;
- applyInlineStyle(node, [key, value]);
- return [key, value];
- }
- function applyInlineStyle(node, styleTuple) {
- var prop = styleTuple[0];
- var value = styleTuple[1];
- node.style[prop] = value;
- }
- function concatWithSpace(a, b) {
- if (!a) return b;
- if (!b) return a;
- return a + ' ' + b;
- }
- var $$rAFSchedulerFactory = ['$$rAF', function ($$rAF) {
- var queue, cancelFn;
- function scheduler(tasks) {
- // we make a copy since RAFScheduler mutates the state
- // of the passed in array variable and this would be difficult
- // to track down on the outside code
- queue = queue.concat(tasks);
- nextTick();
- }
- queue = scheduler.queue = [];
- /* waitUntilQuiet does two things:
- * 1. It will run the FINAL `fn` value only when an uncanceled RAF has passed through
- * 2. It will delay the next wave of tasks from running until the quiet `fn` has run.
- *
- * The motivation here is that animation code can request more time from the scheduler
- * before the next wave runs. This allows for certain DOM properties such as classes to
- * be resolved in time for the next animation to run.
- */
- scheduler.waitUntilQuiet = function (fn) {
- if (cancelFn) cancelFn();
- cancelFn = $$rAF(function () {
- cancelFn = null;
- fn();
- nextTick();
- });
- };
- return scheduler;
- function nextTick() {
- if (!queue.length) return;
- var items = queue.shift();
- for (var i = 0; i < items.length; i++) {
- items[i]();
- }
- if (!cancelFn) {
- $$rAF(function () {
- if (!cancelFn) nextTick();
- });
- }
- }
- }];
- /**
- * @ngdoc directive
- * @name ngAnimateChildren
- * @restrict AE
- * @element ANY
- *
- * @description
- *
- * ngAnimateChildren allows you to specify that children of this element should animate even if any
- * of the children's parents are currently animating. By default, when an element has an active `enter`, `leave`, or `move`
- * (structural) animation, child elements that also have an active structural animation are not animated.
- *
- * Note that even if `ngAnimateChildren` is set, no child animations will run when the parent element is removed from the DOM (`leave` animation).
- *
- *
- * @param {string} ngAnimateChildren If the value is empty, `true` or `on`,
- * then child animations are allowed. If the value is `false`, child animations are not allowed.
- *
- * @example
- * <example module="ngAnimateChildren" name="ngAnimateChildren" deps="angular-animate.js" animations="true">
- <file name="index.html">
- <div ng-controller="MainController as main">
- <label>Show container? <input type="checkbox" ng-model="main.enterElement" /></label>
- <label>Animate children? <input type="checkbox" ng-model="main.animateChildren" /></label>
- <hr>
- <div ng-animate-children="{{main.animateChildren}}">
- <div ng-if="main.enterElement" class="container">
- List of items:
- <div ng-repeat="item in [0, 1, 2, 3]" class="item">Item {{item}}</div>
- </div>
- </div>
- </div>
- </file>
- <file name="animations.css">
- .container.ng-enter,
- .container.ng-leave {
- transition: all ease 1.5s;
- }
- .container.ng-enter,
- .container.ng-leave-active {
- opacity: 0;
- }
- .container.ng-leave,
- .container.ng-enter-active {
- opacity: 1;
- }
- .item {
- background: firebrick;
- color: #FFF;
- margin-bottom: 10px;
- }
- .item.ng-enter,
- .item.ng-leave {
- transition: transform 1.5s ease;
- }
- .item.ng-enter {
- transform: translateX(50px);
- }
- .item.ng-enter-active {
- transform: translateX(0);
- }
- </file>
- <file name="script.js">
- angular.module('ngAnimateChildren', ['ngAnimate'])
- .controller('MainController', function MainController() {
- this.animateChildren = false;
- this.enterElement = false;
- });
- </file>
- </example>
- */
- var $$AnimateChildrenDirective = ['$interpolate', function ($interpolate) {
- return {
- link: function (scope, element, attrs) {
- var val = attrs.ngAnimateChildren;
- if (isString(val) && val.length === 0) { //empty attribute
- element.data(NG_ANIMATE_CHILDREN_DATA, true);
- } else {
- // Interpolate and set the value, so that it is available to
- // animations that run right after compilation
- setData($interpolate(val)(scope));
- attrs.$observe('ngAnimateChildren', setData);
- }
- function setData(value) {
- value = value === 'on' || value === 'true';
- element.data(NG_ANIMATE_CHILDREN_DATA, value);
- }
- }
- };
- }];
- /* exported $AnimateCssProvider */
- var ANIMATE_TIMER_KEY = '$$animateCss';
- /**
- * @ngdoc service
- * @name $animateCss
- * @kind object
- *
- * @description
- * The `$animateCss` service is a useful utility to trigger customized CSS-based transitions/keyframes
- * from a JavaScript-based animation or directly from a directive. The purpose of `$animateCss` is NOT
- * to side-step how `$animate` and ngAnimate work, but the goal is to allow pre-existing animations or
- * directives to create more complex animations that can be purely driven using CSS code.
- *
- * Note that only browsers that support CSS transitions and/or keyframe animations are capable of
- * rendering animations triggered via `$animateCss` (bad news for IE9 and lower).
- *
- * ## Usage
- * Once again, `$animateCss` is designed to be used inside of a registered JavaScript animation that
- * is powered by ngAnimate. It is possible to use `$animateCss` directly inside of a directive, however,
- * any automatic control over cancelling animations and/or preventing animations from being run on
- * child elements will not be handled by Angular. For this to work as expected, please use `$animate` to
- * trigger the animation and then setup a JavaScript animation that injects `$animateCss` to trigger
- * the CSS animation.
- *
- * The example below shows how we can create a folding animation on an element using `ng-if`:
- *
- * ```html
- * <!-- notice the `fold-animation` CSS class -->
- * <div ng-if="onOff" class="fold-animation">
- * This element will go BOOM
- * </div>
- * <button ng-click="onOff=true">Fold In</button>
- * ```
- *
- * Now we create the **JavaScript animation** that will trigger the CSS transition:
- *
- * ```js
- * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
- * return {
- * enter: function(element, doneFn) {
- * var height = element[0].offsetHeight;
- * return $animateCss(element, {
- * from: { height:'0px' },
- * to: { height:height + 'px' },
- * duration: 1 // one second
- * });
- * }
- * }
- * }]);
- * ```
- *
- * ## More Advanced Uses
- *
- * `$animateCss` is the underlying code that ngAnimate uses to power **CSS-based animations** behind the scenes. Therefore CSS hooks
- * like `.ng-EVENT`, `.ng-EVENT-active`, `.ng-EVENT-stagger` are all features that can be triggered using `$animateCss` via JavaScript code.
- *
- * This also means that just about any combination of adding classes, removing classes, setting styles, dynamically setting a keyframe animation,
- * applying a hardcoded duration or delay value, changing the animation easing or applying a stagger animation are all options that work with
- * `$animateCss`. The service itself is smart enough to figure out the combination of options and examine the element styling properties in order
- * to provide a working animation that will run in CSS.
- *
- * The example below showcases a more advanced version of the `.fold-animation` from the example above:
- *
- * ```js
- * ngModule.animation('.fold-animation', ['$animateCss', function($animateCss) {
- * return {
- * enter: function(element, doneFn) {
- * var height = element[0].offsetHeight;
- * return $animateCss(element, {
- * addClass: 'red large-text pulse-twice',
- * easing: 'ease-out',
- * from: { height:'0px' },
- * to: { height:height + 'px' },
- * duration: 1 // one second
- * });
- * }
- * }
- * }]);
- * ```
- *
- * Since we're adding/removing CSS classes then the CSS transition will also pick those up:
- *
- * ```css
- * /* since a hardcoded duration value of 1 was provided in the JavaScript animation code,
- * the CSS classes below will be transitioned despite them being defined as regular CSS classes */
- * .red { background:red; }
- * .large-text { font-size:20px; }
- *
- * /* we can also use a keyframe animation and $animateCss will make it work alongside the transition */
- * .pulse-twice {
- * animation: 0.5s pulse linear 2;
- * -webkit-animation: 0.5s pulse linear 2;
- * }
- *
- * @keyframes pulse {
- * from { transform: scale(0.5); }
- * to { transform: scale(1.5); }
- * }
- *
- * @-webkit-keyframes pulse {
- * from { -webkit-transform: scale(0.5); }
- * to { -webkit-transform: scale(1.5); }
- * }
- * ```
- *
- * Given this complex combination of CSS classes, styles and options, `$animateCss` will figure everything out and make the animation happen.
- *
- * ## How the Options are handled
- *
- * `$animateCss` is very versatile and intelligent when it comes to figuring out what configurations to apply to the element to ensure the animation
- * works with the options provided. Say for example we were adding a class that contained a keyframe value and we wanted to also animate some inline
- * styles using the `from` and `to` properties.
- *
- * ```js
- * var animator = $animateCss(element, {
- * from: { background:'red' },
- * to: { background:'blue' }
- * });
- * animator.start();
- * ```
- *
- * ```css
- * .rotating-animation {
- * animation:0.5s rotate linear;
- * -webkit-animation:0.5s rotate linear;
- * }
- *
- * @keyframes rotate {
- * from { transform: rotate(0deg); }
- * to { transform: rotate(360deg); }
- * }
- *
- * @-webkit-keyframes rotate {
- * from { -webkit-transform: rotate(0deg); }
- * to { -webkit-transform: rotate(360deg); }
- * }
- * ```
- *
- * The missing pieces here are that we do not have a transition set (within the CSS code nor within the `$animateCss` options) and the duration of the animation is
- * going to be detected from what the keyframe styles on the CSS class are. In this event, `$animateCss` will automatically create an inline transition
- * style matching the duration detected from the keyframe style (which is present in the CSS class that is being added) and then prepare both the transition
- * and keyframe animations to run in parallel on the element. Then when the animation is underway the provided `from` and `to` CSS styles will be applied
- * and spread across the transition and keyframe animation.
- *
- * ## What is returned
- *
- * `$animateCss` works in two stages: a preparation phase and an animation phase. Therefore when `$animateCss` is first called it will NOT actually
- * start the animation. All that is going on here is that the element is being prepared for the animation (which means that the generated CSS classes are
- * added and removed on the element). Once `$animateCss` is called it will return an object with the following properties:
- *
- * ```js
- * var animator = $animateCss(element, { ... });
- * ```
- *
- * Now what do the contents of our `animator` variable look like:
- *
- * ```js
- * {
- * // starts the animation
- * start: Function,
- *
- * // ends (aborts) the animation
- * end: Function
- * }
- * ```
- *
- * To actually start the animation we need to run `animation.start()` which will then return a promise that we can hook into to detect when the animation ends.
- * If we choose not to run the animation then we MUST run `animation.end()` to perform a cleanup on the element (since some CSS classes and styles may have been
- * applied to the element during the preparation phase). Note that all other properties such as duration, delay, transitions and keyframes are just properties
- * and that changing them will not reconfigure the parameters of the animation.
- *
- * ### runner.done() vs runner.then()
- * It is documented that `animation.start()` will return a promise object and this is true, however, there is also an additional method available on the
- * runner called `.done(callbackFn)`. The done method works the same as `.finally(callbackFn)`, however, it does **not trigger a digest to occur**.
- * Therefore, for performance reasons, it's always best to use `runner.done(callback)` instead of `runner.then()`, `runner.catch()` or `runner.finally()`
- * unless you really need a digest to kick off afterwards.
- *
- * Keep in mind that, to make this easier, ngAnimate has tweaked the JS animations API to recognize when a runner instance is returned from $animateCss
- * (so there is no need to call `runner.done(doneFn)` inside of your JavaScript animation code).
- * Check the {@link ngAnimate.$animateCss#usage animation code above} to see how this works.
- *
- * @param {DOMElement} element the element that will be animated
- * @param {object} options the animation-related options that will be applied during the animation
- *
- * * `event` - The DOM event (e.g. enter, leave, move). When used, a generated CSS class of `ng-EVENT` and `ng-EVENT-active` will be applied
- * to the element during the animation. Multiple events can be provided when spaces are used as a separator. (Note that this will not perform any DOM operation.)
- * * `structural` - Indicates that the `ng-` prefix will be added to the event class. Setting to `false` or omitting will turn `ng-EVENT` and
- * `ng-EVENT-active` in `EVENT` and `EVENT-active`. Unused if `event` is omitted.
- * * `easing` - The CSS easing value that will be applied to the transition or keyframe animation (or both).
- * * `transitionStyle` - The raw CSS transition style that will be used (e.g. `1s linear all`).
- * * `keyframeStyle` - The raw CSS keyframe animation style that will be used (e.g. `1s my_animation linear`).
- * * `from` - The starting CSS styles (a key/value object) that will be applied at the start of the animation.
- * * `to` - The ending CSS styles (a key/value object) that will be applied across the animation via a CSS transition.
- * * `addClass` - A space separated list of CSS classes that will be added to the element and spread across the animation.
- * * `removeClass` - A space separated list of CSS classes that will be removed from the element and spread across the animation.
- * * `duration` - A number value representing the total duration of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `0`
- * is provided then the animation will be skipped entirely.
- * * `delay` - A number value representing the total delay of the transition and/or keyframe (note that a value of 1 is 1000ms). If a value of `true` is
- * used then whatever delay value is detected from the CSS classes will be mirrored on the elements styles (e.g. by setting delay true then the style value
- * of the element will be `transition-delay: DETECTED_VALUE`). Using `true` is useful when you want the CSS classes and inline styles to all share the same
- * CSS delay value.
- * * `stagger` - A numeric time value representing the delay between successively animated elements
- * ({@link ngAnimate#css-staggering-animations Click here to learn how CSS-based staggering works in ngAnimate.})
- * * `staggerIndex` - The numeric index representing the stagger item (e.g. a value of 5 is equal to the sixth item in the stagger; therefore when a
- * `stagger` option value of `0.1` is used then there will be a stagger delay of `600ms`)
- * * `applyClassesEarly` - Whether or not the classes being added or removed will be used when detecting the animation. This is set by `$animate` when enter/leave/move animations are fired to ensure that the CSS classes are resolved in time. (Note that this will prevent any transitions from occurring on the classes being added and removed.)
- * * `cleanupStyles` - Whether or not the provided `from` and `to` styles will be removed once
- * the animation is closed. This is useful for when the styles are used purely for the sake of
- * the animation and do not have a lasting visual effect on the element (e.g. a collapse and open animation).
- * By default this value is set to `false`.
- *
- * @return {object} an object with start and end methods and details about the animation.
- *
- * * `start` - The method to start the animation. This will return a `Promise` when called.
- * * `end` - This method will cancel the animation and remove all applied CSS classes and styles.
- */
- var ONE_SECOND = 1000;
- var ELAPSED_TIME_MAX_DECIMAL_PLACES = 3;
- var CLOSING_TIME_BUFFER = 1.5;
- var DETECT_CSS_PROPERTIES = {
- transitionDuration: TRANSITION_DURATION_PROP,
- transitionDelay: TRANSITION_DELAY_PROP,
- transitionProperty: TRANSITION_PROP + PROPERTY_KEY,
- animationDuration: ANIMATION_DURATION_PROP,
- animationDelay: ANIMATION_DELAY_PROP,
- animationIterationCount: ANIMATION_PROP + ANIMATION_ITERATION_COUNT_KEY
- };
- var DETECT_STAGGER_CSS_PROPERTIES = {
- transitionDuration: TRANSITION_DURATION_PROP,
- transitionDelay: TRANSITION_DELAY_PROP,
- animationDuration: ANIMATION_DURATION_PROP,
- animationDelay: ANIMATION_DELAY_PROP
- };
- function getCssKeyframeDurationStyle(duration) {
- return [ANIMATION_DURATION_PROP, duration + 's'];
- }
- function getCssDelayStyle(delay, isKeyframeAnimation) {
- var prop = isKeyframeAnimation ? ANIMATION_DELAY_PROP : TRANSITION_DELAY_PROP;
- return [prop, delay + 's'];
- }
- function computeCssStyles($window, element, properties) {
- var styles = Object.create(null);
- var detectedStyles = $window.getComputedStyle(element) || {};
- forEach(properties, function (formalStyleName, actualStyleName) {
- var val = detectedStyles[formalStyleName];
- if (val) {
- var c = val.charAt(0);
- // only numerical-based values have a negative sign or digit as the first value
- if (c === '-' || c === '+' || c >= 0) {
- val = parseMaxTime(val);
- }
- // by setting this to null in the event that the delay is not set or is set directly as 0
- // then we can still allow for negative values to be used later on and not mistake this
- // value for being greater than any other negative value.
- if (val === 0) {
- val = null;
- }
- styles[actualStyleName] = val;
- }
- });
- return styles;
- }
- function parseMaxTime(str) {
- var maxValue = 0;
- var values = str.split(/\s*,\s*/);
- forEach(values, function (value) {
- // it's always safe to consider only second values and omit `ms` values since
- // getComputedStyle will always handle the conversion for us
- if (value.charAt(value.length - 1) === 's') {
- value = value.substring(0, value.length - 1);
- }
- value = parseFloat(value) || 0;
- maxValue = maxValue ? Math.max(value, maxValue) : value;
- });
- return maxValue;
- }
- function truthyTimingValue(val) {
- return val === 0 || val != null;
- }
- function getCssTransitionDurationStyle(duration, applyOnlyDuration) {
- var style = TRANSITION_PROP;
- var value = duration + 's';
- if (applyOnlyDuration) {
- style += DURATION_KEY;
- } else {
- value += ' linear all';
- }
- return [style, value];
- }
- function createLocalCacheLookup() {
- var cache = Object.create(null);
- return {
- flush: function () {
- cache = Object.create(null);
- },
- count: function (key) {
- var entry = cache[key];
- return entry ? entry.total : 0;
- },
- get: function (key) {
- var entry = cache[key];
- return entry && entry.value;
- },
- put: function (key, value) {
- if (!cache[key]) {
- cache[key] = {total: 1, value: value};
- } else {
- cache[key].total++;
- }
- }
- };
- }
- // we do not reassign an already present style value since
- // if we detect the style property value again we may be
- // detecting styles that were added via the `from` styles.
- // We make use of `isDefined` here since an empty string
- // or null value (which is what getPropertyValue will return
- // for a non-existing style) will still be marked as a valid
- // value for the style (a falsy value implies that the style
- // is to be removed at the end of the animation). If we had a simple
- // "OR" statement then it would not be enough to catch that.
- function registerRestorableStyles(backup, node, properties) {
- forEach(properties, function (prop) {
- backup[prop] = isDefined(backup[prop])
- ? backup[prop]
- : node.style.getPropertyValue(prop);
- });
- }
- var $AnimateCssProvider = ['$animateProvider', /** @this */ function ($animateProvider) {
- var gcsLookup = createLocalCacheLookup();
- var gcsStaggerLookup = createLocalCacheLookup();
- this.$get = ['$window', '$$jqLite', '$$AnimateRunner', '$timeout',
- '$$forceReflow', '$sniffer', '$$rAFScheduler', '$$animateQueue',
- function ($window, $$jqLite, $$AnimateRunner, $timeout,
- $$forceReflow, $sniffer, $$rAFScheduler, $$animateQueue) {
- var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
- var parentCounter = 0;
- function gcsHashFn(node, extraClasses) {
- var KEY = '$$ngAnimateParentKey';
- var parentNode = node.parentNode;
- var parentID = parentNode[KEY] || (parentNode[KEY] = ++parentCounter);
- return parentID + '-' + node.getAttribute('class') + '-' + extraClasses;
- }
- function computeCachedCssStyles(node, className, cacheKey, properties) {
- var timings = gcsLookup.get(cacheKey);
- if (!timings) {
- timings = computeCssStyles($window, node, properties);
- if (timings.animationIterationCount === 'infinite') {
- timings.animationIterationCount = 1;
- }
- }
- // we keep putting this in multiple times even though the value and the cacheKey are the same
- // because we're keeping an internal tally of how many duplicate animations are detected.
- gcsLookup.put(cacheKey, timings);
- return timings;
- }
- function computeCachedCssStaggerStyles(node, className, cacheKey, properties) {
- var stagger;
- // if we have one or more existing matches of matching elements
- // containing the same parent + CSS styles (which is how cacheKey works)
- // then staggering is possible
- if (gcsLookup.count(cacheKey) > 0) {
- stagger = gcsStaggerLookup.get(cacheKey);
- if (!stagger) {
- var staggerClassName = pendClasses(className, '-stagger');
- $$jqLite.addClass(node, staggerClassName);
- stagger = computeCssStyles($window, node, properties);
- // force the conversion of a null value to zero incase not set
- stagger.animationDuration = Math.max(stagger.animationDuration, 0);
- stagger.transitionDuration = Math.max(stagger.transitionDuration, 0);
- $$jqLite.removeClass(node, staggerClassName);
- gcsStaggerLookup.put(cacheKey, stagger);
- }
- }
- return stagger || {};
- }
- var rafWaitQueue = [];
- function waitUntilQuiet(callback) {
- rafWaitQueue.push(callback);
- $$rAFScheduler.waitUntilQuiet(function () {
- gcsLookup.flush();
- gcsStaggerLookup.flush();
- // DO NOT REMOVE THIS LINE OR REFACTOR OUT THE `pageWidth` variable.
- // PLEASE EXAMINE THE `$$forceReflow` service to understand why.
- var pageWidth = $$forceReflow();
- // we use a for loop to ensure that if the queue is changed
- // during this looping then it will consider new requests
- for (var i = 0; i < rafWaitQueue.length; i++) {
- rafWaitQueue[i](pageWidth);
- }
- rafWaitQueue.length = 0;
- });
- }
- function computeTimings(node, className, cacheKey) {
- var timings = computeCachedCssStyles(node, className, cacheKey, DETECT_CSS_PROPERTIES);
- var aD = timings.animationDelay;
- var tD = timings.transitionDelay;
- timings.maxDelay = aD && tD
- ? Math.max(aD, tD)
- : (aD || tD);
- timings.maxDuration = Math.max(
- timings.animationDuration * timings.animationIterationCount,
- timings.transitionDuration);
- return timings;
- }
- return function init(element, initialOptions) {
- // all of the animation functions should create
- // a copy of the options data, however, if a
- // parent service has already created a copy then
- // we should stick to using that
- var options = initialOptions || {};
- if (!options.$$prepared) {
- options = prepareAnimationOptions(copy(options));
- }
- var restoreStyles = {};
- var node = getDomNode(element);
- if (!node
- || !node.parentNode
- || !$$animateQueue.enabled()) {
- return closeAndReturnNoopAnimator();
- }
- var temporaryStyles = [];
- var classes = element.attr('class');
- var styles = packageStyles(options);
- var animationClosed;
- var animationPaused;
- var animationCompleted;
- var runner;
- var runnerHost;
- var maxDelay;
- var maxDelayTime;
- var maxDuration;
- var maxDurationTime;
- var startTime;
- var events = [];
- if (options.duration === 0 || (!$sniffer.animations && !$sniffer.transitions)) {
- return closeAndReturnNoopAnimator();
- }
- var method = options.event && isArray(options.event)
- ? options.event.join(' ')
- : options.event;
- var isStructural = method && options.structural;
- var structuralClassName = '';
- var addRemoveClassName = '';
- if (isStructural) {
- structuralClassName = pendClasses(method, EVENT_CLASS_PREFIX, true);
- } else if (method) {
- structuralClassName = method;
- }
- if (options.addClass) {
- addRemoveClassName += pendClasses(options.addClass, ADD_CLASS_SUFFIX);
- }
- if (options.removeClass) {
- if (addRemoveClassName.length) {
- addRemoveClassName += ' ';
- }
- addRemoveClassName += pendClasses(options.removeClass, REMOVE_CLASS_SUFFIX);
- }
- // there may be a situation where a structural animation is combined together
- // with CSS classes that need to resolve before the animation is computed.
- // However this means that there is no explicit CSS code to block the animation
- // from happening (by setting 0s none in the class name). If this is the case
- // we need to apply the classes before the first rAF so we know to continue if
- // there actually is a detected transition or keyframe animation
- if (options.applyClassesEarly && addRemoveClassName.length) {
- applyAnimationClasses(element, options);
- }
- var preparationClasses = [structuralClassName, addRemoveClassName].join(' ').trim();
- var fullClassName = classes + ' ' + preparationClasses;
- var activeClasses = pendClasses(preparationClasses, ACTIVE_CLASS_SUFFIX);
- var hasToStyles = styles.to && Object.keys(styles.to).length > 0;
- var containsKeyframeAnimation = (options.keyframeStyle || '').length > 0;
- // there is no way we can trigger an animation if no styles and
- // no classes are being applied which would then trigger a transition,
- // unless there a is raw keyframe value that is applied to the element.
- if (!containsKeyframeAnimation
- && !hasToStyles
- && !preparationClasses) {
- return closeAndReturnNoopAnimator();
- }
- var cacheKey, stagger;
- if (options.stagger > 0) {
- var staggerVal = parseFloat(options.stagger);
- stagger = {
- transitionDelay: staggerVal,
- animationDelay: staggerVal,
- transitionDuration: 0,
- animationDuration: 0
- };
- } else {
- cacheKey = gcsHashFn(node, fullClassName);
- stagger = computeCachedCssStaggerStyles(node, preparationClasses, cacheKey, DETECT_STAGGER_CSS_PROPERTIES);
- }
- if (!options.$$skipPreparationClasses) {
- $$jqLite.addClass(element, preparationClasses);
- }
- var applyOnlyDuration;
- if (options.transitionStyle) {
- var transitionStyle = [TRANSITION_PROP, options.transitionStyle];
- applyInlineStyle(node, transitionStyle);
- temporaryStyles.push(transitionStyle);
- }
- if (options.duration >= 0) {
- applyOnlyDuration = node.style[TRANSITION_PROP].length > 0;
- var durationStyle = getCssTransitionDurationStyle(options.duration, applyOnlyDuration);
- // we set the duration so that it will be picked up by getComputedStyle later
- applyInlineStyle(node, durationStyle);
- temporaryStyles.push(durationStyle);
- }
- if (options.keyframeStyle) {
- var keyframeStyle = [ANIMATION_PROP, options.keyframeStyle];
- applyInlineStyle(node, keyframeStyle);
- temporaryStyles.push(keyframeStyle);
- }
- var itemIndex = stagger
- ? options.staggerIndex >= 0
- ? options.staggerIndex
- : gcsLookup.count(cacheKey)
- : 0;
- var isFirst = itemIndex === 0;
- // this is a pre-emptive way of forcing the setup classes to be added and applied INSTANTLY
- // without causing any combination of transitions to kick in. By adding a negative delay value
- // it forces the setup class' transition to end immediately. We later then remove the negative
- // transition delay to allow for the transition to naturally do it's thing. The beauty here is
- // that if there is no transition defined then nothing will happen and this will also allow
- // other transitions to be stacked on top of each other without any chopping them out.
- if (isFirst && !options.skipBlocking) {
- blockTransitions(node, SAFE_FAST_FORWARD_DURATION_VALUE);
- }
- var timings = computeTimings(node, fullClassName, cacheKey);
- var relativeDelay = timings.maxDelay;
- maxDelay = Math.max(relativeDelay, 0);
- maxDuration = timings.maxDuration;
- var flags = {};
- flags.hasTransitions = timings.transitionDuration > 0;
- flags.hasAnimations = timings.animationDuration > 0;
- flags.hasTransitionAll = flags.hasTransitions && timings.transitionProperty === 'all';
- flags.applyTransitionDuration = hasToStyles && (
- (flags.hasTransitions && !flags.hasTransitionAll)
- || (flags.hasAnimations && !flags.hasTransitions));
- flags.applyAnimationDuration = options.duration && flags.hasAnimations;
- flags.applyTransitionDelay = truthyTimingValue(options.delay) && (flags.applyTransitionDuration || flags.hasTransitions);
- flags.applyAnimationDelay = truthyTimingValue(options.delay) && flags.hasAnimations;
- flags.recalculateTimingStyles = addRemoveClassName.length > 0;
- if (flags.applyTransitionDuration || flags.applyAnimationDuration) {
- maxDuration = options.duration ? parseFloat(options.duration) : maxDuration;
- if (flags.applyTransitionDuration) {
- flags.hasTransitions = true;
- timings.transitionDuration = maxDuration;
- applyOnlyDuration = node.style[TRANSITION_PROP + PROPERTY_KEY].length > 0;
- temporaryStyles.push(getCssTransitionDurationStyle(maxDuration, applyOnlyDuration));
- }
- if (flags.applyAnimationDuration) {
- flags.hasAnimations = true;
- timings.animationDuration = maxDuration;
- temporaryStyles.push(getCssKeyframeDurationStyle(maxDuration));
- }
- }
- if (maxDuration === 0 && !flags.recalculateTimingStyles) {
- return closeAndReturnNoopAnimator();
- }
- if (options.delay != null) {
- var delayStyle;
- if (typeof options.delay !== 'boolean') {
- delayStyle = parseFloat(options.delay);
- // number in options.delay means we have to recalculate the delay for the closing timeout
- maxDelay = Math.max(delayStyle, 0);
- }
- if (flags.applyTransitionDelay) {
- temporaryStyles.push(getCssDelayStyle(delayStyle));
- }
- if (flags.applyAnimationDelay) {
- temporaryStyles.push(getCssDelayStyle(delayStyle, true));
- }
- }
- // we need to recalculate the delay value since we used a pre-emptive negative
- // delay value and the delay value is required for the final event checking. This
- // property will ensure that this will happen after the RAF phase has passed.
- if (options.duration == null && timings.transitionDuration > 0) {
- flags.recalculateTimingStyles = flags.recalculateTimingStyles || isFirst;
- }
- maxDelayTime = maxDelay * ONE_SECOND;
- maxDurationTime = maxDuration * ONE_SECOND;
- if (!options.skipBlocking) {
- flags.blockTransition = timings.transitionDuration > 0;
- flags.blockKeyframeAnimation = timings.animationDuration > 0 &&
- stagger.animationDelay > 0 &&
- stagger.animationDuration === 0;
- }
- if (options.from) {
- if (options.cleanupStyles) {
- registerRestorableStyles(restoreStyles, node, Object.keys(options.from));
- }
- applyAnimationFromStyles(element, options);
- }
- if (flags.blockTransition || flags.blockKeyframeAnimation) {
- applyBlocking(maxDuration);
- } else if (!options.skipBlocking) {
- blockTransitions(node, false);
- }
- // TODO(matsko): for 1.5 change this code to have an animator object for better debugging
- return {
- $$willAnimate: true,
- end: endFn,
- start: function () {
- if (animationClosed) return;
- runnerHost = {
- end: endFn,
- cancel: cancelFn,
- resume: null, //this will be set during the start() phase
- pause: null
- };
- runner = new $$AnimateRunner(runnerHost);
- waitUntilQuiet(start);
- // we don't have access to pause/resume the animation
- // since it hasn't run yet. AnimateRunner will therefore
- // set noop functions for resume and pause and they will
- // later be overridden once the animation is triggered
- return runner;
- }
- };
- function endFn() {
- close();
- }
- function cancelFn() {
- close(true);
- }
- function close(rejected) {
- // if the promise has been called already then we shouldn't close
- // the animation again
- if (animationClosed || (animationCompleted && animationPaused)) return;
- animationClosed = true;
- animationPaused = false;
- if (!options.$$skipPreparationClasses) {
- $$jqLite.removeClass(element, preparationClasses);
- }
- $$jqLite.removeClass(element, activeClasses);
- blockKeyframeAnimations(node, false);
- blockTransitions(node, false);
- forEach(temporaryStyles, function (entry) {
- // There is only one way to remove inline style properties entirely from elements.
- // By using `removeProperty` this works, but we need to convert camel-cased CSS
- // styles down to hyphenated values.
- node.style[entry[0]] = '';
- });
- applyAnimationClasses(element, options);
- applyAnimationStyles(element, options);
- if (Object.keys(restoreStyles).length) {
- forEach(restoreStyles, function (value, prop) {
- if (value) {
- node.style.setProperty(prop, value);
- } else {
- node.style.removeProperty(prop);
- }
- });
- }
- // the reason why we have this option is to allow a synchronous closing callback
- // that is fired as SOON as the animation ends (when the CSS is removed) or if
- // the animation never takes off at all. A good example is a leave animation since
- // the element must be removed just after the animation is over or else the element
- // will appear on screen for one animation frame causing an overbearing flicker.
- if (options.onDone) {
- options.onDone();
- }
- if (events && events.length) {
- // Remove the transitionend / animationend listener(s)
- element.off(events.join(' '), onAnimationProgress);
- }
- //Cancel the fallback closing timeout and remove the timer data
- var animationTimerData = element.data(ANIMATE_TIMER_KEY);
- if (animationTimerData) {
- $timeout.cancel(animationTimerData[0].timer);
- element.removeData(ANIMATE_TIMER_KEY);
- }
- // if the preparation function fails then the promise is not setup
- if (runner) {
- runner.complete(!rejected);
- }
- }
- function applyBlocking(duration) {
- if (flags.blockTransition) {
- blockTransitions(node, duration);
- }
- if (flags.blockKeyframeAnimation) {
- blockKeyframeAnimations(node, !!duration);
- }
- }
- function closeAndReturnNoopAnimator() {
- runner = new $$AnimateRunner({
- end: endFn,
- cancel: cancelFn
- });
- // should flush the cache animation
- waitUntilQuiet(noop);
- close();
- return {
- $$willAnimate: false,
- start: function () {
- return runner;
- },
- end: endFn
- };
- }
- function onAnimationProgress(event) {
- event.stopPropagation();
- var ev = event.originalEvent || event;
- // we now always use `Date.now()` due to the recent changes with
- // event.timeStamp in Firefox, Webkit and Chrome (see #13494 for more info)
- var timeStamp = ev.$manualTimeStamp || Date.now();
- /* Firefox (or possibly just Gecko) likes to not round values up
- * when a ms measurement is used for the animation */
- var elapsedTime = parseFloat(ev.elapsedTime.toFixed(ELAPSED_TIME_MAX_DECIMAL_PLACES));
- /* $manualTimeStamp is a mocked timeStamp value which is set
- * within browserTrigger(). This is only here so that tests can
- * mock animations properly. Real events fallback to event.timeStamp,
- * or, if they don't, then a timeStamp is automatically created for them.
- * We're checking to see if the timeStamp surpasses the expected delay,
- * but we're using elapsedTime instead of the timeStamp on the 2nd
- * pre-condition since animationPauseds sometimes close off early */
- if (Math.max(timeStamp - startTime, 0) >= maxDelayTime && elapsedTime >= maxDuration) {
- // we set this flag to ensure that if the transition is paused then, when resumed,
- // the animation will automatically close itself since transitions cannot be paused.
- animationCompleted = true;
- close();
- }
- }
- function start() {
- if (animationClosed) return;
- if (!node.parentNode) {
- close();
- return;
- }
- // even though we only pause keyframe animations here the pause flag
- // will still happen when transitions are used. Only the transition will
- // not be paused since that is not possible. If the animation ends when
- // paused then it will not complete until unpaused or cancelled.
- var playPause = function (playAnimation) {
- if (!animationCompleted) {
- animationPaused = !playAnimation;
- if (timings.animationDuration) {
- var value = blockKeyframeAnimations(node, animationPaused);
- if (animationPaused) {
- temporaryStyles.push(value);
- } else {
- removeFromArray(temporaryStyles, value);
- }
- }
- } else if (animationPaused && playAnimation) {
- animationPaused = false;
- close();
- }
- };
- // checking the stagger duration prevents an accidentally cascade of the CSS delay style
- // being inherited from the parent. If the transition duration is zero then we can safely
- // rely that the delay value is an intentional stagger delay style.
- var maxStagger = itemIndex > 0
- && ((timings.transitionDuration && stagger.transitionDuration === 0) ||
- (timings.animationDuration && stagger.animationDuration === 0))
- && Math.max(stagger.animationDelay, stagger.transitionDelay);
- if (maxStagger) {
- $timeout(triggerAnimationStart,
- Math.floor(maxStagger * itemIndex * ONE_SECOND),
- false);
- } else {
- triggerAnimationStart();
- }
- // this will decorate the existing promise runner with pause/resume methods
- runnerHost.resume = function () {
- playPause(true);
- };
- runnerHost.pause = function () {
- playPause(false);
- };
- function triggerAnimationStart() {
- // just incase a stagger animation kicks in when the animation
- // itself was cancelled entirely
- if (animationClosed) return;
- applyBlocking(false);
- forEach(temporaryStyles, function (entry) {
- var key = entry[0];
- var value = entry[1];
- node.style[key] = value;
- });
- applyAnimationClasses(element, options);
- $$jqLite.addClass(element, activeClasses);
- if (flags.recalculateTimingStyles) {
- fullClassName = node.getAttribute('class') + ' ' + preparationClasses;
- cacheKey = gcsHashFn(node, fullClassName);
- timings = computeTimings(node, fullClassName, cacheKey);
- relativeDelay = timings.maxDelay;
- maxDelay = Math.max(relativeDelay, 0);
- maxDuration = timings.maxDuration;
- if (maxDuration === 0) {
- close();
- return;
- }
- flags.hasTransitions = timings.transitionDuration > 0;
- flags.hasAnimations = timings.animationDuration > 0;
- }
- if (flags.applyAnimationDelay) {
- relativeDelay = typeof options.delay !== 'boolean' && truthyTimingValue(options.delay)
- ? parseFloat(options.delay)
- : relativeDelay;
- maxDelay = Math.max(relativeDelay, 0);
- timings.animationDelay = relativeDelay;
- delayStyle = getCssDelayStyle(relativeDelay, true);
- temporaryStyles.push(delayStyle);
- node.style[delayStyle[0]] = delayStyle[1];
- }
- maxDelayTime = maxDelay * ONE_SECOND;
- maxDurationTime = maxDuration * ONE_SECOND;
- if (options.easing) {
- var easeProp, easeVal = options.easing;
- if (flags.hasTransitions) {
- easeProp = TRANSITION_PROP + TIMING_KEY;
- temporaryStyles.push([easeProp, easeVal]);
- node.style[easeProp] = easeVal;
- }
- if (flags.hasAnimations) {
- easeProp = ANIMATION_PROP + TIMING_KEY;
- temporaryStyles.push([easeProp, easeVal]);
- node.style[easeProp] = easeVal;
- }
- }
- if (timings.transitionDuration) {
- events.push(TRANSITIONEND_EVENT);
- }
- if (timings.animationDuration) {
- events.push(ANIMATIONEND_EVENT);
- }
- startTime = Date.now();
- var timerTime = maxDelayTime + CLOSING_TIME_BUFFER * maxDurationTime;
- var endTime = startTime + timerTime;
- var animationsData = element.data(ANIMATE_TIMER_KEY) || [];
- var setupFallbackTimer = true;
- if (animationsData.length) {
- var currentTimerData = animationsData[0];
- setupFallbackTimer = endTime > currentTimerData.expectedEndTime;
- if (setupFallbackTimer) {
- $timeout.cancel(currentTimerData.timer);
- } else {
- animationsData.push(close);
- }
- }
- if (setupFallbackTimer) {
- var timer = $timeout(onAnimationExpired, timerTime, false);
- animationsData[0] = {
- timer: timer,
- expectedEndTime: endTime
- };
- animationsData.push(close);
- element.data(ANIMATE_TIMER_KEY, animationsData);
- }
- if (events.length) {
- element.on(events.join(' '), onAnimationProgress);
- }
- if (options.to) {
- if (options.cleanupStyles) {
- registerRestorableStyles(restoreStyles, node, Object.keys(options.to));
- }
- applyAnimationToStyles(element, options);
- }
- }
- function onAnimationExpired() {
- var animationsData = element.data(ANIMATE_TIMER_KEY);
- // this will be false in the event that the element was
- // removed from the DOM (via a leave animation or something
- // similar)
- if (animationsData) {
- for (var i = 1; i < animationsData.length; i++) {
- animationsData[i]();
- }
- element.removeData(ANIMATE_TIMER_KEY);
- }
- }
- }
- };
- }];
- }];
- var $$AnimateCssDriverProvider = ['$$animationProvider', /** @this */ function ($$animationProvider) {
- $$animationProvider.drivers.push('$$animateCssDriver');
- var NG_ANIMATE_SHIM_CLASS_NAME = 'ng-animate-shim';
- var NG_ANIMATE_ANCHOR_CLASS_NAME = 'ng-anchor';
- var NG_OUT_ANCHOR_CLASS_NAME = 'ng-anchor-out';
- var NG_IN_ANCHOR_CLASS_NAME = 'ng-anchor-in';
- function isDocumentFragment(node) {
- return node.parentNode && node.parentNode.nodeType === 11;
- }
- this.$get = ['$animateCss', '$rootScope', '$$AnimateRunner', '$rootElement', '$sniffer', '$$jqLite', '$document',
- function ($animateCss, $rootScope, $$AnimateRunner, $rootElement, $sniffer, $$jqLite, $document) {
- // only browsers that support these properties can render animations
- if (!$sniffer.animations && !$sniffer.transitions) return noop;
- var bodyNode = $document[0].body;
- var rootNode = getDomNode($rootElement);
- var rootBodyElement = jqLite(
- // this is to avoid using something that exists outside of the body
- // we also special case the doc fragment case because our unit test code
- // appends the $rootElement to the body after the app has been bootstrapped
- isDocumentFragment(rootNode) || bodyNode.contains(rootNode) ? rootNode : bodyNode
- );
- return function initDriverFn(animationDetails) {
- return animationDetails.from && animationDetails.to
- ? prepareFromToAnchorAnimation(animationDetails.from,
- animationDetails.to,
- animationDetails.classes,
- animationDetails.anchors)
- : prepareRegularAnimation(animationDetails);
- };
- function filterCssClasses(classes) {
- //remove all the `ng-` stuff
- return classes.replace(/\bng-\S+\b/g, '');
- }
- function getUniqueValues(a, b) {
- if (isString(a)) a = a.split(' ');
- if (isString(b)) b = b.split(' ');
- return a.filter(function (val) {
- return b.indexOf(val) === -1;
- }).join(' ');
- }
- function prepareAnchoredAnimation(classes, outAnchor, inAnchor) {
- var clone = jqLite(getDomNode(outAnchor).cloneNode(true));
- var startingClasses = filterCssClasses(getClassVal(clone));
- outAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME);
- inAnchor.addClass(NG_ANIMATE_SHIM_CLASS_NAME);
- clone.addClass(NG_ANIMATE_ANCHOR_CLASS_NAME);
- rootBodyElement.append(clone);
- var animatorIn, animatorOut = prepareOutAnimation();
- // the user may not end up using the `out` animation and
- // only making use of the `in` animation or vice-versa.
- // In either case we should allow this and not assume the
- // animation is over unless both animations are not used.
- if (!animatorOut) {
- animatorIn = prepareInAnimation();
- if (!animatorIn) {
- return end();
- }
- }
- var startingAnimator = animatorOut || animatorIn;
- return {
- start: function () {
- var runner;
- var currentAnimation = startingAnimator.start();
- currentAnimation.done(function () {
- currentAnimation = null;
- if (!animatorIn) {
- animatorIn = prepareInAnimation();
- if (animatorIn) {
- currentAnimation = animatorIn.start();
- currentAnimation.done(function () {
- currentAnimation = null;
- end();
- runner.complete();
- });
- return currentAnimation;
- }
- }
- // in the event that there is no `in` animation
- end();
- runner.complete();
- });
- runner = new $$AnimateRunner({
- end: endFn,
- cancel: endFn
- });
- return runner;
- function endFn() {
- if (currentAnimation) {
- currentAnimation.end();
- }
- }
- }
- };
- function calculateAnchorStyles(anchor) {
- var styles = {};
- var coords = getDomNode(anchor).getBoundingClientRect();
- // we iterate directly since safari messes up and doesn't return
- // all the keys for the coords object when iterated
- forEach(['width', 'height', 'top', 'left'], function (key) {
- var value = coords[key];
- switch (key) {
- case 'top':
- value += bodyNode.scrollTop;
- break;
- case 'left':
- value += bodyNode.scrollLeft;
- break;
- }
- styles[key] = Math.floor(value) + 'px';
- });
- return styles;
- }
- function prepareOutAnimation() {
- var animator = $animateCss(clone, {
- addClass: NG_OUT_ANCHOR_CLASS_NAME,
- delay: true,
- from: calculateAnchorStyles(outAnchor)
- });
- // read the comment within `prepareRegularAnimation` to understand
- // why this check is necessary
- return animator.$$willAnimate ? animator : null;
- }
- function getClassVal(element) {
- return element.attr('class') || '';
- }
- function prepareInAnimation() {
- var endingClasses = filterCssClasses(getClassVal(inAnchor));
- var toAdd = getUniqueValues(endingClasses, startingClasses);
- var toRemove = getUniqueValues(startingClasses, endingClasses);
- var animator = $animateCss(clone, {
- to: calculateAnchorStyles(inAnchor),
- addClass: NG_IN_ANCHOR_CLASS_NAME + ' ' + toAdd,
- removeClass: NG_OUT_ANCHOR_CLASS_NAME + ' ' + toRemove,
- delay: true
- });
- // read the comment within `prepareRegularAnimation` to understand
- // why this check is necessary
- return animator.$$willAnimate ? animator : null;
- }
- function end() {
- clone.remove();
- outAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME);
- inAnchor.removeClass(NG_ANIMATE_SHIM_CLASS_NAME);
- }
- }
- function prepareFromToAnchorAnimation(from, to, classes, anchors) {
- var fromAnimation = prepareRegularAnimation(from, noop);
- var toAnimation = prepareRegularAnimation(to, noop);
- var anchorAnimations = [];
- forEach(anchors, function (anchor) {
- var outElement = anchor['out'];
- var inElement = anchor['in'];
- var animator = prepareAnchoredAnimation(classes, outElement, inElement);
- if (animator) {
- anchorAnimations.push(animator);
- }
- });
- // no point in doing anything when there are no elements to animate
- if (!fromAnimation && !toAnimation && anchorAnimations.length === 0) return;
- return {
- start: function () {
- var animationRunners = [];
- if (fromAnimation) {
- animationRunners.push(fromAnimation.start());
- }
- if (toAnimation) {
- animationRunners.push(toAnimation.start());
- }
- forEach(anchorAnimations, function (animation) {
- animationRunners.push(animation.start());
- });
- var runner = new $$AnimateRunner({
- end: endFn,
- cancel: endFn // CSS-driven animations cannot be cancelled, only ended
- });
- $$AnimateRunner.all(animationRunners, function (status) {
- runner.complete(status);
- });
- return runner;
- function endFn() {
- forEach(animationRunners, function (runner) {
- runner.end();
- });
- }
- }
- };
- }
- function prepareRegularAnimation(animationDetails) {
- var element = animationDetails.element;
- var options = animationDetails.options || {};
- if (animationDetails.structural) {
- options.event = animationDetails.event;
- options.structural = true;
- options.applyClassesEarly = true;
- // we special case the leave animation since we want to ensure that
- // the element is removed as soon as the animation is over. Otherwise
- // a flicker might appear or the element may not be removed at all
- if (animationDetails.event === 'leave') {
- options.onDone = options.domOperation;
- }
- }
- // We assign the preparationClasses as the actual animation event since
- // the internals of $animateCss will just suffix the event token values
- // with `-active` to trigger the animation.
- if (options.preparationClasses) {
- options.event = concatWithSpace(options.event, options.preparationClasses);
- }
- var animator = $animateCss(element, options);
- // the driver lookup code inside of $$animation attempts to spawn a
- // driver one by one until a driver returns a.$$willAnimate animator object.
- // $animateCss will always return an object, however, it will pass in
- // a flag as a hint as to whether an animation was detected or not
- return animator.$$willAnimate ? animator : null;
- }
- }];
- }];
- // TODO(matsko): use caching here to speed things up for detection
- // TODO(matsko): add documentation
- // by the time...
- var $$AnimateJsProvider = ['$animateProvider', /** @this */ function ($animateProvider) {
- this.$get = ['$injector', '$$AnimateRunner', '$$jqLite',
- function ($injector, $$AnimateRunner, $$jqLite) {
- var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
- // $animateJs(element, 'enter');
- return function (element, event, classes, options) {
- var animationClosed = false;
- // the `classes` argument is optional and if it is not used
- // then the classes will be resolved from the element's className
- // property as well as options.addClass/options.removeClass.
- if (arguments.length === 3 && isObject(classes)) {
- options = classes;
- classes = null;
- }
- options = prepareAnimationOptions(options);
- if (!classes) {
- classes = element.attr('class') || '';
- if (options.addClass) {
- classes += ' ' + options.addClass;
- }
- if (options.removeClass) {
- classes += ' ' + options.removeClass;
- }
- }
- var classesToAdd = options.addClass;
- var classesToRemove = options.removeClass;
- // the lookupAnimations function returns a series of animation objects that are
- // matched up with one or more of the CSS classes. These animation objects are
- // defined via the module.animation factory function. If nothing is detected then
- // we don't return anything which then makes $animation query the next driver.
- var animations = lookupAnimations(classes);
- var before, after;
- if (animations.length) {
- var afterFn, beforeFn;
- if (event === 'leave') {
- beforeFn = 'leave';
- afterFn = 'afterLeave'; // TODO(matsko): get rid of this
- } else {
- beforeFn = 'before' + event.charAt(0).toUpperCase() + event.substr(1);
- afterFn = event;
- }
- if (event !== 'enter' && event !== 'move') {
- before = packageAnimations(element, event, options, animations, beforeFn);
- }
- after = packageAnimations(element, event, options, animations, afterFn);
- }
- // no matching animations
- if (!before && !after) return;
- function applyOptions() {
- options.domOperation();
- applyAnimationClasses(element, options);
- }
- function close() {
- animationClosed = true;
- applyOptions();
- applyAnimationStyles(element, options);
- }
- var runner;
- return {
- $$willAnimate: true,
- end: function () {
- if (runner) {
- runner.end();
- } else {
- close();
- runner = new $$AnimateRunner();
- runner.complete(true);
- }
- return runner;
- },
- start: function () {
- if (runner) {
- return runner;
- }
- runner = new $$AnimateRunner();
- var closeActiveAnimations;
- var chain = [];
- if (before) {
- chain.push(function (fn) {
- closeActiveAnimations = before(fn);
- });
- }
- if (chain.length) {
- chain.push(function (fn) {
- applyOptions();
- fn(true);
- });
- } else {
- applyOptions();
- }
- if (after) {
- chain.push(function (fn) {
- closeActiveAnimations = after(fn);
- });
- }
- runner.setHost({
- end: function () {
- endAnimations();
- },
- cancel: function () {
- endAnimations(true);
- }
- });
- $$AnimateRunner.chain(chain, onComplete);
- return runner;
- function onComplete(success) {
- close(success);
- runner.complete(success);
- }
- function endAnimations(cancelled) {
- if (!animationClosed) {
- (closeActiveAnimations || noop)(cancelled);
- onComplete(cancelled);
- }
- }
- }
- };
- function executeAnimationFn(fn, element, event, options, onDone) {
- var args;
- switch (event) {
- case 'animate':
- args = [element, options.from, options.to, onDone];
- break;
- case 'setClass':
- args = [element, classesToAdd, classesToRemove, onDone];
- break;
- case 'addClass':
- args = [element, classesToAdd, onDone];
- break;
- case 'removeClass':
- args = [element, classesToRemove, onDone];
- break;
- default:
- args = [element, onDone];
- break;
- }
- args.push(options);
- var value = fn.apply(fn, args);
- if (value) {
- if (isFunction(value.start)) {
- value = value.start();
- }
- if (value instanceof $$AnimateRunner) {
- value.done(onDone);
- } else if (isFunction(value)) {
- // optional onEnd / onCancel callback
- return value;
- }
- }
- return noop;
- }
- function groupEventedAnimations(element, event, options, animations, fnName) {
- var operations = [];
- forEach(animations, function (ani) {
- var animation = ani[fnName];
- if (!animation) return;
- // note that all of these animations will run in parallel
- operations.push(function () {
- var runner;
- var endProgressCb;
- var resolved = false;
- var onAnimationComplete = function (rejected) {
- if (!resolved) {
- resolved = true;
- (endProgressCb || noop)(rejected);
- runner.complete(!rejected);
- }
- };
- runner = new $$AnimateRunner({
- end: function () {
- onAnimationComplete();
- },
- cancel: function () {
- onAnimationComplete(true);
- }
- });
- endProgressCb = executeAnimationFn(animation, element, event, options, function (result) {
- var cancelled = result === false;
- onAnimationComplete(cancelled);
- });
- return runner;
- });
- });
- return operations;
- }
- function packageAnimations(element, event, options, animations, fnName) {
- var operations = groupEventedAnimations(element, event, options, animations, fnName);
- if (operations.length === 0) {
- var a, b;
- if (fnName === 'beforeSetClass') {
- a = groupEventedAnimations(element, 'removeClass', options, animations, 'beforeRemoveClass');
- b = groupEventedAnimations(element, 'addClass', options, animations, 'beforeAddClass');
- } else if (fnName === 'setClass') {
- a = groupEventedAnimations(element, 'removeClass', options, animations, 'removeClass');
- b = groupEventedAnimations(element, 'addClass', options, animations, 'addClass');
- }
- if (a) {
- operations = operations.concat(a);
- }
- if (b) {
- operations = operations.concat(b);
- }
- }
- if (operations.length === 0) return;
- // TODO(matsko): add documentation
- return function startAnimation(callback) {
- var runners = [];
- if (operations.length) {
- forEach(operations, function (animateFn) {
- runners.push(animateFn());
- });
- }
- if (runners.length) {
- $$AnimateRunner.all(runners, callback);
- } else {
- callback();
- }
- return function endFn(reject) {
- forEach(runners, function (runner) {
- if (reject) {
- runner.cancel();
- } else {
- runner.end();
- }
- });
- };
- };
- }
- };
- function lookupAnimations(classes) {
- classes = isArray(classes) ? classes : classes.split(' ');
- var matches = [], flagMap = {};
- for (var i = 0; i < classes.length; i++) {
- var klass = classes[i],
- animationFactory = $animateProvider.$$registeredAnimations[klass];
- if (animationFactory && !flagMap[klass]) {
- matches.push($injector.get(animationFactory));
- flagMap[klass] = true;
- }
- }
- return matches;
- }
- }];
- }];
- var $$AnimateJsDriverProvider = ['$$animationProvider', /** @this */ function ($$animationProvider) {
- $$animationProvider.drivers.push('$$animateJsDriver');
- this.$get = ['$$animateJs', '$$AnimateRunner', function ($$animateJs, $$AnimateRunner) {
- return function initDriverFn(animationDetails) {
- if (animationDetails.from && animationDetails.to) {
- var fromAnimation = prepareAnimation(animationDetails.from);
- var toAnimation = prepareAnimation(animationDetails.to);
- if (!fromAnimation && !toAnimation) return;
- return {
- start: function () {
- var animationRunners = [];
- if (fromAnimation) {
- animationRunners.push(fromAnimation.start());
- }
- if (toAnimation) {
- animationRunners.push(toAnimation.start());
- }
- $$AnimateRunner.all(animationRunners, done);
- var runner = new $$AnimateRunner({
- end: endFnFactory(),
- cancel: endFnFactory()
- });
- return runner;
- function endFnFactory() {
- return function () {
- forEach(animationRunners, function (runner) {
- // at this point we cannot cancel animations for groups just yet. 1.5+
- runner.end();
- });
- };
- }
- function done(status) {
- runner.complete(status);
- }
- }
- };
- } else {
- return prepareAnimation(animationDetails);
- }
- };
- function prepareAnimation(animationDetails) {
- // TODO(matsko): make sure to check for grouped animations and delegate down to normal animations
- var element = animationDetails.element;
- var event = animationDetails.event;
- var options = animationDetails.options;
- var classes = animationDetails.classes;
- return $$animateJs(element, event, classes, options);
- }
- }];
- }];
- var NG_ANIMATE_ATTR_NAME = 'data-ng-animate';
- var NG_ANIMATE_PIN_DATA = '$ngAnimatePin';
- var $$AnimateQueueProvider = ['$animateProvider', /** @this */ function ($animateProvider) {
- var PRE_DIGEST_STATE = 1;
- var RUNNING_STATE = 2;
- var ONE_SPACE = ' ';
- var rules = this.rules = {
- skip: [],
- cancel: [],
- join: []
- };
- function makeTruthyCssClassMap(classString) {
- if (!classString) {
- return null;
- }
- var keys = classString.split(ONE_SPACE);
- var map = Object.create(null);
- forEach(keys, function (key) {
- map[key] = true;
- });
- return map;
- }
- function hasMatchingClasses(newClassString, currentClassString) {
- if (newClassString && currentClassString) {
- var currentClassMap = makeTruthyCssClassMap(currentClassString);
- return newClassString.split(ONE_SPACE).some(function (className) {
- return currentClassMap[className];
- });
- }
- }
- function isAllowed(ruleType, currentAnimation, previousAnimation) {
- return rules[ruleType].some(function (fn) {
- return fn(currentAnimation, previousAnimation);
- });
- }
- function hasAnimationClasses(animation, and) {
- var a = (animation.addClass || '').length > 0;
- var b = (animation.removeClass || '').length > 0;
- return and ? a && b : a || b;
- }
- rules.join.push(function (newAnimation, currentAnimation) {
- // if the new animation is class-based then we can just tack that on
- return !newAnimation.structural && hasAnimationClasses(newAnimation);
- });
- rules.skip.push(function (newAnimation, currentAnimation) {
- // there is no need to animate anything if no classes are being added and
- // there is no structural animation that will be triggered
- return !newAnimation.structural && !hasAnimationClasses(newAnimation);
- });
- rules.skip.push(function (newAnimation, currentAnimation) {
- // why should we trigger a new structural animation if the element will
- // be removed from the DOM anyway?
- return currentAnimation.event === 'leave' && newAnimation.structural;
- });
- rules.skip.push(function (newAnimation, currentAnimation) {
- // if there is an ongoing current animation then don't even bother running the class-based animation
- return currentAnimation.structural && currentAnimation.state === RUNNING_STATE && !newAnimation.structural;
- });
- rules.cancel.push(function (newAnimation, currentAnimation) {
- // there can never be two structural animations running at the same time
- return currentAnimation.structural && newAnimation.structural;
- });
- rules.cancel.push(function (newAnimation, currentAnimation) {
- // if the previous animation is already running, but the new animation will
- // be triggered, but the new animation is structural
- return currentAnimation.state === RUNNING_STATE && newAnimation.structural;
- });
- rules.cancel.push(function (newAnimation, currentAnimation) {
- // cancel the animation if classes added / removed in both animation cancel each other out,
- // but only if the current animation isn't structural
- if (currentAnimation.structural) return false;
- var nA = newAnimation.addClass;
- var nR = newAnimation.removeClass;
- var cA = currentAnimation.addClass;
- var cR = currentAnimation.removeClass;
- // early detection to save the global CPU shortage :)
- if ((isUndefined(nA) && isUndefined(nR)) || (isUndefined(cA) && isUndefined(cR))) {
- return false;
- }
- return hasMatchingClasses(nA, cR) || hasMatchingClasses(nR, cA);
- });
- this.$get = ['$$rAF', '$rootScope', '$rootElement', '$document', '$$Map',
- '$$animation', '$$AnimateRunner', '$templateRequest', '$$jqLite', '$$forceReflow',
- '$$isDocumentHidden',
- function ($$rAF, $rootScope, $rootElement, $document, $$Map,
- $$animation, $$AnimateRunner, $templateRequest, $$jqLite, $$forceReflow,
- $$isDocumentHidden) {
- var activeAnimationsLookup = new $$Map();
- var disabledElementsLookup = new $$Map();
- var animationsEnabled = null;
- function postDigestTaskFactory() {
- var postDigestCalled = false;
- return function (fn) {
- // we only issue a call to postDigest before
- // it has first passed. This prevents any callbacks
- // from not firing once the animation has completed
- // since it will be out of the digest cycle.
- if (postDigestCalled) {
- fn();
- } else {
- $rootScope.$$postDigest(function () {
- postDigestCalled = true;
- fn();
- });
- }
- };
- }
- // Wait until all directive and route-related templates are downloaded and
- // compiled. The $templateRequest.totalPendingRequests variable keeps track of
- // all of the remote templates being currently downloaded. If there are no
- // templates currently downloading then the watcher will still fire anyway.
- var deregisterWatch = $rootScope.$watch(
- function () {
- return $templateRequest.totalPendingRequests === 0;
- },
- function (isEmpty) {
- if (!isEmpty) return;
- deregisterWatch();
- // Now that all templates have been downloaded, $animate will wait until
- // the post digest queue is empty before enabling animations. By having two
- // calls to $postDigest calls we can ensure that the flag is enabled at the
- // very end of the post digest queue. Since all of the animations in $animate
- // use $postDigest, it's important that the code below executes at the end.
- // This basically means that the page is fully downloaded and compiled before
- // any animations are triggered.
- $rootScope.$$postDigest(function () {
- $rootScope.$$postDigest(function () {
- // we check for null directly in the event that the application already called
- // .enabled() with whatever arguments that it provided it with
- if (animationsEnabled === null) {
- animationsEnabled = true;
- }
- });
- });
- }
- );
- var callbackRegistry = Object.create(null);
- // remember that the `customFilter`/`classNameFilter` are set during the
- // provider/config stage therefore we can optimize here and setup helper functions
- var customFilter = $animateProvider.customFilter();
- var classNameFilter = $animateProvider.classNameFilter();
- var returnTrue = function () {
- return true;
- };
- var isAnimatableByFilter = customFilter || returnTrue;
- var isAnimatableClassName = !classNameFilter ? returnTrue : function (node, options) {
- var className = [node.getAttribute('class'), options.addClass, options.removeClass].join(' ');
- return classNameFilter.test(className);
- };
- var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
- function normalizeAnimationDetails(element, animation) {
- return mergeAnimationDetails(element, animation, {});
- }
- // IE9-11 has no method "contains" in SVG element and in Node.prototype. Bug #10259.
- var contains = window.Node.prototype.contains || /** @this */ function (arg) {
- // eslint-disable-next-line no-bitwise
- return this === arg || !!(this.compareDocumentPosition(arg) & 16);
- };
- function findCallbacks(targetParentNode, targetNode, event) {
- var matches = [];
- var entries = callbackRegistry[event];
- if (entries) {
- forEach(entries, function (entry) {
- if (contains.call(entry.node, targetNode)) {
- matches.push(entry.callback);
- } else if (event === 'leave' && contains.call(entry.node, targetParentNode)) {
- matches.push(entry.callback);
- }
- });
- }
- return matches;
- }
- function filterFromRegistry(list, matchContainer, matchCallback) {
- var containerNode = extractElementNode(matchContainer);
- return list.filter(function (entry) {
- var isMatch = entry.node === containerNode &&
- (!matchCallback || entry.callback === matchCallback);
- return !isMatch;
- });
- }
- function cleanupEventListeners(phase, node) {
- if (phase === 'close' && !node.parentNode) {
- // If the element is not attached to a parentNode, it has been removed by
- // the domOperation, and we can safely remove the event callbacks
- $animate.off(node);
- }
- }
- var $animate = {
- on: function (event, container, callback) {
- var node = extractElementNode(container);
- callbackRegistry[event] = callbackRegistry[event] || [];
- callbackRegistry[event].push({
- node: node,
- callback: callback
- });
- // Remove the callback when the element is removed from the DOM
- jqLite(container).on('$destroy', function () {
- var animationDetails = activeAnimationsLookup.get(node);
- if (!animationDetails) {
- // If there's an animation ongoing, the callback calling code will remove
- // the event listeners. If we'd remove here, the callbacks would be removed
- // before the animation ends
- $animate.off(event, container, callback);
- }
- });
- },
- off: function (event, container, callback) {
- if (arguments.length === 1 && !isString(arguments[0])) {
- container = arguments[0];
- for (var eventType in callbackRegistry) {
- callbackRegistry[eventType] = filterFromRegistry(callbackRegistry[eventType], container);
- }
- return;
- }
- var entries = callbackRegistry[event];
- if (!entries) return;
- callbackRegistry[event] = arguments.length === 1
- ? null
- : filterFromRegistry(entries, container, callback);
- },
- pin: function (element, parentElement) {
- assertArg(isElement(element), 'element', 'not an element');
- assertArg(isElement(parentElement), 'parentElement', 'not an element');
- element.data(NG_ANIMATE_PIN_DATA, parentElement);
- },
- push: function (element, event, options, domOperation) {
- options = options || {};
- options.domOperation = domOperation;
- return queueAnimation(element, event, options);
- },
- // this method has four signatures:
- // () - global getter
- // (bool) - global setter
- // (element) - element getter
- // (element, bool) - element setter<F37>
- enabled: function (element, bool) {
- var argCount = arguments.length;
- if (argCount === 0) {
- // () - Global getter
- bool = !!animationsEnabled;
- } else {
- var hasElement = isElement(element);
- if (!hasElement) {
- // (bool) - Global setter
- bool = animationsEnabled = !!element;
- } else {
- var node = getDomNode(element);
- if (argCount === 1) {
- // (element) - Element getter
- bool = !disabledElementsLookup.get(node);
- } else {
- // (element, bool) - Element setter
- disabledElementsLookup.set(node, !bool);
- }
- }
- }
- return bool;
- }
- };
- return $animate;
- function queueAnimation(originalElement, event, initialOptions) {
- // we always make a copy of the options since
- // there should never be any side effects on
- // the input data when running `$animateCss`.
- var options = copy(initialOptions);
- var element = stripCommentsFromElement(originalElement);
- var node = getDomNode(element);
- var parentNode = node && node.parentNode;
- options = prepareAnimationOptions(options);
- // we create a fake runner with a working promise.
- // These methods will become available after the digest has passed
- var runner = new $$AnimateRunner();
- // this is used to trigger callbacks in postDigest mode
- var runInNextPostDigestOrNow = postDigestTaskFactory();
- if (isArray(options.addClass)) {
- options.addClass = options.addClass.join(' ');
- }
- if (options.addClass && !isString(options.addClass)) {
- options.addClass = null;
- }
- if (isArray(options.removeClass)) {
- options.removeClass = options.removeClass.join(' ');
- }
- if (options.removeClass && !isString(options.removeClass)) {
- options.removeClass = null;
- }
- if (options.from && !isObject(options.from)) {
- options.from = null;
- }
- if (options.to && !isObject(options.to)) {
- options.to = null;
- }
- // If animations are hard-disabled for the whole application there is no need to continue.
- // There are also situations where a directive issues an animation for a jqLite wrapper that
- // contains only comment nodes. In this case, there is no way we can perform an animation.
- if (!animationsEnabled ||
- !node ||
- !isAnimatableByFilter(node, event, initialOptions) ||
- !isAnimatableClassName(node, options)) {
- close();
- return runner;
- }
- var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;
- var documentHidden = $$isDocumentHidden();
- // This is a hard disable of all animations the element itself, therefore there is no need to
- // continue further past this point if not enabled
- // Animations are also disabled if the document is currently hidden (page is not visible
- // to the user), because browsers slow down or do not flush calls to requestAnimationFrame
- var skipAnimations = documentHidden || disabledElementsLookup.get(node);
- var existingAnimation = (!skipAnimations && activeAnimationsLookup.get(node)) || {};
- var hasExistingAnimation = !!existingAnimation.state;
- // there is no point in traversing the same collection of parent ancestors if a followup
- // animation will be run on the same element that already did all that checking work
- if (!skipAnimations && (!hasExistingAnimation || existingAnimation.state !== PRE_DIGEST_STATE)) {
- skipAnimations = !areAnimationsAllowed(node, parentNode, event);
- }
- if (skipAnimations) {
- // Callbacks should fire even if the document is hidden (regression fix for issue #14120)
- if (documentHidden) notifyProgress(runner, event, 'start');
- close();
- if (documentHidden) notifyProgress(runner, event, 'close');
- return runner;
- }
- if (isStructural) {
- closeChildAnimations(node);
- }
- var newAnimation = {
- structural: isStructural,
- element: element,
- event: event,
- addClass: options.addClass,
- removeClass: options.removeClass,
- close: close,
- options: options,
- runner: runner
- };
- if (hasExistingAnimation) {
- var skipAnimationFlag = isAllowed('skip', newAnimation, existingAnimation);
- if (skipAnimationFlag) {
- if (existingAnimation.state === RUNNING_STATE) {
- close();
- return runner;
- } else {
- mergeAnimationDetails(element, existingAnimation, newAnimation);
- return existingAnimation.runner;
- }
- }
- var cancelAnimationFlag = isAllowed('cancel', newAnimation, existingAnimation);
- if (cancelAnimationFlag) {
- if (existingAnimation.state === RUNNING_STATE) {
- // this will end the animation right away and it is safe
- // to do so since the animation is already running and the
- // runner callback code will run in async
- existingAnimation.runner.end();
- } else if (existingAnimation.structural) {
- // this means that the animation is queued into a digest, but
- // hasn't started yet. Therefore it is safe to run the close
- // method which will call the runner methods in async.
- existingAnimation.close();
- } else {
- // this will merge the new animation options into existing animation options
- mergeAnimationDetails(element, existingAnimation, newAnimation);
- return existingAnimation.runner;
- }
- } else {
- // a joined animation means that this animation will take over the existing one
- // so an example would involve a leave animation taking over an enter. Then when
- // the postDigest kicks in the enter will be ignored.
- var joinAnimationFlag = isAllowed('join', newAnimation, existingAnimation);
- if (joinAnimationFlag) {
- if (existingAnimation.state === RUNNING_STATE) {
- normalizeAnimationDetails(element, newAnimation);
- } else {
- applyGeneratedPreparationClasses(element, isStructural ? event : null, options);
- event = newAnimation.event = existingAnimation.event;
- options = mergeAnimationDetails(element, existingAnimation, newAnimation);
- //we return the same runner since only the option values of this animation will
- //be fed into the `existingAnimation`.
- return existingAnimation.runner;
- }
- }
- }
- } else {
- // normalization in this case means that it removes redundant CSS classes that
- // already exist (addClass) or do not exist (removeClass) on the element
- normalizeAnimationDetails(element, newAnimation);
- }
- // when the options are merged and cleaned up we may end up not having to do
- // an animation at all, therefore we should check this before issuing a post
- // digest callback. Structural animations will always run no matter what.
- var isValidAnimation = newAnimation.structural;
- if (!isValidAnimation) {
- // animate (from/to) can be quickly checked first, otherwise we check if any classes are present
- isValidAnimation = (newAnimation.event === 'animate' && Object.keys(newAnimation.options.to || {}).length > 0)
- || hasAnimationClasses(newAnimation);
- }
- if (!isValidAnimation) {
- close();
- clearElementAnimationState(node);
- return runner;
- }
- // the counter keeps track of cancelled animations
- var counter = (existingAnimation.counter || 0) + 1;
- newAnimation.counter = counter;
- markElementAnimationState(node, PRE_DIGEST_STATE, newAnimation);
- $rootScope.$$postDigest(function () {
- // It is possible that the DOM nodes inside `originalElement` have been replaced. This can
- // happen if the animated element is a transcluded clone and also has a `templateUrl`
- // directive on it. Therefore, we must recreate `element` in order to interact with the
- // actual DOM nodes.
- // Note: We still need to use the old `node` for certain things, such as looking up in
- // HashMaps where it was used as the key.
- element = stripCommentsFromElement(originalElement);
- var animationDetails = activeAnimationsLookup.get(node);
- var animationCancelled = !animationDetails;
- animationDetails = animationDetails || {};
- // if addClass/removeClass is called before something like enter then the
- // registered parent element may not be present. The code below will ensure
- // that a final value for parent element is obtained
- var parentElement = element.parent() || [];
- // animate/structural/class-based animations all have requirements. Otherwise there
- // is no point in performing an animation. The parent node must also be set.
- var isValidAnimation = parentElement.length > 0
- && (animationDetails.event === 'animate'
- || animationDetails.structural
- || hasAnimationClasses(animationDetails));
- // this means that the previous animation was cancelled
- // even if the follow-up animation is the same event
- if (animationCancelled || animationDetails.counter !== counter || !isValidAnimation) {
- // if another animation did not take over then we need
- // to make sure that the domOperation and options are
- // handled accordingly
- if (animationCancelled) {
- applyAnimationClasses(element, options);
- applyAnimationStyles(element, options);
- }
- // if the event changed from something like enter to leave then we do
- // it, otherwise if it's the same then the end result will be the same too
- if (animationCancelled || (isStructural && animationDetails.event !== event)) {
- options.domOperation();
- runner.end();
- }
- // in the event that the element animation was not cancelled or a follow-up animation
- // isn't allowed to animate from here then we need to clear the state of the element
- // so that any future animations won't read the expired animation data.
- if (!isValidAnimation) {
- clearElementAnimationState(node);
- }
- return;
- }
- // this combined multiple class to addClass / removeClass into a setClass event
- // so long as a structural event did not take over the animation
- event = !animationDetails.structural && hasAnimationClasses(animationDetails, true)
- ? 'setClass'
- : animationDetails.event;
- markElementAnimationState(node, RUNNING_STATE);
- var realRunner = $$animation(element, event, animationDetails.options);
- // this will update the runner's flow-control events based on
- // the `realRunner` object.
- runner.setHost(realRunner);
- notifyProgress(runner, event, 'start', {});
- realRunner.done(function (status) {
- close(!status);
- var animationDetails = activeAnimationsLookup.get(node);
- if (animationDetails && animationDetails.counter === counter) {
- clearElementAnimationState(node);
- }
- notifyProgress(runner, event, 'close', {});
- });
- });
- return runner;
- function notifyProgress(runner, event, phase, data) {
- runInNextPostDigestOrNow(function () {
- var callbacks = findCallbacks(parentNode, node, event);
- if (callbacks.length) {
- // do not optimize this call here to RAF because
- // we don't know how heavy the callback code here will
- // be and if this code is buffered then this can
- // lead to a performance regression.
- $$rAF(function () {
- forEach(callbacks, function (callback) {
- callback(element, phase, data);
- });
- cleanupEventListeners(phase, node);
- });
- } else {
- cleanupEventListeners(phase, node);
- }
- });
- runner.progress(event, phase, data);
- }
- function close(reject) {
- clearGeneratedClasses(element, options);
- applyAnimationClasses(element, options);
- applyAnimationStyles(element, options);
- options.domOperation();
- runner.complete(!reject);
- }
- }
- function closeChildAnimations(node) {
- var children = node.querySelectorAll('[' + NG_ANIMATE_ATTR_NAME + ']');
- forEach(children, function (child) {
- var state = parseInt(child.getAttribute(NG_ANIMATE_ATTR_NAME), 10);
- var animationDetails = activeAnimationsLookup.get(child);
- if (animationDetails) {
- switch (state) {
- case RUNNING_STATE:
- animationDetails.runner.end();
- /* falls through */
- case PRE_DIGEST_STATE:
- activeAnimationsLookup.delete(child);
- break;
- }
- }
- });
- }
- function clearElementAnimationState(node) {
- node.removeAttribute(NG_ANIMATE_ATTR_NAME);
- activeAnimationsLookup.delete(node);
- }
- /**
- * This fn returns false if any of the following is true:
- * a) animations on any parent element are disabled, and animations on the element aren't explicitly allowed
- * b) a parent element has an ongoing structural animation, and animateChildren is false
- * c) the element is not a child of the body
- * d) the element is not a child of the $rootElement
- */
- function areAnimationsAllowed(node, parentNode, event) {
- var bodyNode = $document[0].body;
- var rootNode = getDomNode($rootElement);
- var bodyNodeDetected = (node === bodyNode) || node.nodeName === 'HTML';
- var rootNodeDetected = (node === rootNode);
- var parentAnimationDetected = false;
- var elementDisabled = disabledElementsLookup.get(node);
- var animateChildren;
- var parentHost = jqLite.data(node, NG_ANIMATE_PIN_DATA);
- if (parentHost) {
- parentNode = getDomNode(parentHost);
- }
- while (parentNode) {
- if (!rootNodeDetected) {
- // angular doesn't want to attempt to animate elements outside of the application
- // therefore we need to ensure that the rootElement is an ancestor of the current element
- rootNodeDetected = (parentNode === rootNode);
- }
- if (parentNode.nodeType !== ELEMENT_NODE) {
- // no point in inspecting the #document element
- break;
- }
- var details = activeAnimationsLookup.get(parentNode) || {};
- // either an enter, leave or move animation will commence
- // therefore we can't allow any animations to take place
- // but if a parent animation is class-based then that's ok
- if (!parentAnimationDetected) {
- var parentNodeDisabled = disabledElementsLookup.get(parentNode);
- if (parentNodeDisabled === true && elementDisabled !== false) {
- // disable animations if the user hasn't explicitly enabled animations on the
- // current element
- elementDisabled = true;
- // element is disabled via parent element, no need to check anything else
- break;
- } else if (parentNodeDisabled === false) {
- elementDisabled = false;
- }
- parentAnimationDetected = details.structural;
- }
- if (isUndefined(animateChildren) || animateChildren === true) {
- var value = jqLite.data(parentNode, NG_ANIMATE_CHILDREN_DATA);
- if (isDefined(value)) {
- animateChildren = value;
- }
- }
- // there is no need to continue traversing at this point
- if (parentAnimationDetected && animateChildren === false) break;
- if (!bodyNodeDetected) {
- // we also need to ensure that the element is or will be a part of the body element
- // otherwise it is pointless to even issue an animation to be rendered
- bodyNodeDetected = (parentNode === bodyNode);
- }
- if (bodyNodeDetected && rootNodeDetected) {
- // If both body and root have been found, any other checks are pointless,
- // as no animation data should live outside the application
- break;
- }
- if (!rootNodeDetected) {
- // If `rootNode` is not detected, check if `parentNode` is pinned to another element
- parentHost = jqLite.data(parentNode, NG_ANIMATE_PIN_DATA);
- if (parentHost) {
- // The pin target element becomes the next parent element
- parentNode = getDomNode(parentHost);
- continue;
- }
- }
- parentNode = parentNode.parentNode;
- }
- var allowAnimation = (!parentAnimationDetected || animateChildren) && elementDisabled !== true;
- return allowAnimation && rootNodeDetected && bodyNodeDetected;
- }
- function markElementAnimationState(node, state, details) {
- details = details || {};
- details.state = state;
- node.setAttribute(NG_ANIMATE_ATTR_NAME, state);
- var oldValue = activeAnimationsLookup.get(node);
- var newValue = oldValue
- ? extend(oldValue, details)
- : details;
- activeAnimationsLookup.set(node, newValue);
- }
- }];
- }];
- /* exported $$AnimationProvider */
- var $$AnimationProvider = ['$animateProvider', /** @this */ function ($animateProvider) {
- var NG_ANIMATE_REF_ATTR = 'ng-animate-ref';
- var drivers = this.drivers = [];
- var RUNNER_STORAGE_KEY = '$$animationRunner';
- function setRunner(element, runner) {
- element.data(RUNNER_STORAGE_KEY, runner);
- }
- function removeRunner(element) {
- element.removeData(RUNNER_STORAGE_KEY);
- }
- function getRunner(element) {
- return element.data(RUNNER_STORAGE_KEY);
- }
- this.$get = ['$$jqLite', '$rootScope', '$injector', '$$AnimateRunner', '$$Map', '$$rAFScheduler',
- function ($$jqLite, $rootScope, $injector, $$AnimateRunner, $$Map, $$rAFScheduler) {
- var animationQueue = [];
- var applyAnimationClasses = applyAnimationClassesFactory($$jqLite);
- function sortAnimations(animations) {
- var tree = {children: []};
- var i, lookup = new $$Map();
- // this is done first beforehand so that the map
- // is filled with a list of the elements that will be animated
- for (i = 0; i < animations.length; i++) {
- var animation = animations[i];
- lookup.set(animation.domNode, animations[i] = {
- domNode: animation.domNode,
- fn: animation.fn,
- children: []
- });
- }
- for (i = 0; i < animations.length; i++) {
- processNode(animations[i]);
- }
- return flatten(tree);
- function processNode(entry) {
- if (entry.processed) return entry;
- entry.processed = true;
- var elementNode = entry.domNode;
- var parentNode = elementNode.parentNode;
- lookup.set(elementNode, entry);
- var parentEntry;
- while (parentNode) {
- parentEntry = lookup.get(parentNode);
- if (parentEntry) {
- if (!parentEntry.processed) {
- parentEntry = processNode(parentEntry);
- }
- break;
- }
- parentNode = parentNode.parentNode;
- }
- (parentEntry || tree).children.push(entry);
- return entry;
- }
- function flatten(tree) {
- var result = [];
- var queue = [];
- var i;
- for (i = 0; i < tree.children.length; i++) {
- queue.push(tree.children[i]);
- }
- var remainingLevelEntries = queue.length;
- var nextLevelEntries = 0;
- var row = [];
- for (i = 0; i < queue.length; i++) {
- var entry = queue[i];
- if (remainingLevelEntries <= 0) {
- remainingLevelEntries = nextLevelEntries;
- nextLevelEntries = 0;
- result.push(row);
- row = [];
- }
- row.push(entry.fn);
- entry.children.forEach(function (childEntry) {
- nextLevelEntries++;
- queue.push(childEntry);
- });
- remainingLevelEntries--;
- }
- if (row.length) {
- result.push(row);
- }
- return result;
- }
- }
- // TODO(matsko): document the signature in a better way
- return function (element, event, options) {
- options = prepareAnimationOptions(options);
- var isStructural = ['enter', 'move', 'leave'].indexOf(event) >= 0;
- // there is no animation at the current moment, however
- // these runner methods will get later updated with the
- // methods leading into the driver's end/cancel methods
- // for now they just stop the animation from starting
- var runner = new $$AnimateRunner({
- end: function () {
- close();
- },
- cancel: function () {
- close(true);
- }
- });
- if (!drivers.length) {
- close();
- return runner;
- }
- setRunner(element, runner);
- var classes = mergeClasses(element.attr('class'), mergeClasses(options.addClass, options.removeClass));
- var tempClasses = options.tempClasses;
- if (tempClasses) {
- classes += ' ' + tempClasses;
- options.tempClasses = null;
- }
- var prepareClassName;
- if (isStructural) {
- prepareClassName = 'ng-' + event + PREPARE_CLASS_SUFFIX;
- $$jqLite.addClass(element, prepareClassName);
- }
- animationQueue.push({
- // this data is used by the postDigest code and passed into
- // the driver step function
- element: element,
- classes: classes,
- event: event,
- structural: isStructural,
- options: options,
- beforeStart: beforeStart,
- close: close
- });
- element.on('$destroy', handleDestroyedElement);
- // we only want there to be one function called within the post digest
- // block. This way we can group animations for all the animations that
- // were apart of the same postDigest flush call.
- if (animationQueue.length > 1) return runner;
- $rootScope.$$postDigest(function () {
- var animations = [];
- forEach(animationQueue, function (entry) {
- // the element was destroyed early on which removed the runner
- // form its storage. This means we can't animate this element
- // at all and it already has been closed due to destruction.
- if (getRunner(entry.element)) {
- animations.push(entry);
- } else {
- entry.close();
- }
- });
- // now any future animations will be in another postDigest
- animationQueue.length = 0;
- var groupedAnimations = groupAnimations(animations);
- var toBeSortedAnimations = [];
- forEach(groupedAnimations, function (animationEntry) {
- toBeSortedAnimations.push({
- domNode: getDomNode(animationEntry.from ? animationEntry.from.element : animationEntry.element),
- fn: function triggerAnimationStart() {
- // it's important that we apply the `ng-animate` CSS class and the
- // temporary classes before we do any driver invoking since these
- // CSS classes may be required for proper CSS detection.
- animationEntry.beforeStart();
- var startAnimationFn, closeFn = animationEntry.close;
- // in the event that the element was removed before the digest runs or
- // during the RAF sequencing then we should not trigger the animation.
- var targetElement = animationEntry.anchors
- ? (animationEntry.from.element || animationEntry.to.element)
- : animationEntry.element;
- if (getRunner(targetElement)) {
- var operation = invokeFirstDriver(animationEntry);
- if (operation) {
- startAnimationFn = operation.start;
- }
- }
- if (!startAnimationFn) {
- closeFn();
- } else {
- var animationRunner = startAnimationFn();
- animationRunner.done(function (status) {
- closeFn(!status);
- });
- updateAnimationRunners(animationEntry, animationRunner);
- }
- }
- });
- });
- // we need to sort each of the animations in order of parent to child
- // relationships. This ensures that the child classes are applied at the
- // right time.
- $$rAFScheduler(sortAnimations(toBeSortedAnimations));
- });
- return runner;
- // TODO(matsko): change to reference nodes
- function getAnchorNodes(node) {
- var SELECTOR = '[' + NG_ANIMATE_REF_ATTR + ']';
- var items = node.hasAttribute(NG_ANIMATE_REF_ATTR)
- ? [node]
- : node.querySelectorAll(SELECTOR);
- var anchors = [];
- forEach(items, function (node) {
- var attr = node.getAttribute(NG_ANIMATE_REF_ATTR);
- if (attr && attr.length) {
- anchors.push(node);
- }
- });
- return anchors;
- }
- function groupAnimations(animations) {
- var preparedAnimations = [];
- var refLookup = {};
- forEach(animations, function (animation, index) {
- var element = animation.element;
- var node = getDomNode(element);
- var event = animation.event;
- var enterOrMove = ['enter', 'move'].indexOf(event) >= 0;
- var anchorNodes = animation.structural ? getAnchorNodes(node) : [];
- if (anchorNodes.length) {
- var direction = enterOrMove ? 'to' : 'from';
- forEach(anchorNodes, function (anchor) {
- var key = anchor.getAttribute(NG_ANIMATE_REF_ATTR);
- refLookup[key] = refLookup[key] || {};
- refLookup[key][direction] = {
- animationID: index,
- element: jqLite(anchor)
- };
- });
- } else {
- preparedAnimations.push(animation);
- }
- });
- var usedIndicesLookup = {};
- var anchorGroups = {};
- forEach(refLookup, function (operations, key) {
- var from = operations.from;
- var to = operations.to;
- if (!from || !to) {
- // only one of these is set therefore we can't have an
- // anchor animation since all three pieces are required
- var index = from ? from.animationID : to.animationID;
- var indexKey = index.toString();
- if (!usedIndicesLookup[indexKey]) {
- usedIndicesLookup[indexKey] = true;
- preparedAnimations.push(animations[index]);
- }
- return;
- }
- var fromAnimation = animations[from.animationID];
- var toAnimation = animations[to.animationID];
- var lookupKey = from.animationID.toString();
- if (!anchorGroups[lookupKey]) {
- var group = anchorGroups[lookupKey] = {
- structural: true,
- beforeStart: function () {
- fromAnimation.beforeStart();
- toAnimation.beforeStart();
- },
- close: function () {
- fromAnimation.close();
- toAnimation.close();
- },
- classes: cssClassesIntersection(fromAnimation.classes, toAnimation.classes),
- from: fromAnimation,
- to: toAnimation,
- anchors: [] // TODO(matsko): change to reference nodes
- };
- // the anchor animations require that the from and to elements both have at least
- // one shared CSS class which effectively marries the two elements together to use
- // the same animation driver and to properly sequence the anchor animation.
- if (group.classes.length) {
- preparedAnimations.push(group);
- } else {
- preparedAnimations.push(fromAnimation);
- preparedAnimations.push(toAnimation);
- }
- }
- anchorGroups[lookupKey].anchors.push({
- 'out': from.element, 'in': to.element
- });
- });
- return preparedAnimations;
- }
- function cssClassesIntersection(a, b) {
- a = a.split(' ');
- b = b.split(' ');
- var matches = [];
- for (var i = 0; i < a.length; i++) {
- var aa = a[i];
- if (aa.substring(0, 3) === 'ng-') continue;
- for (var j = 0; j < b.length; j++) {
- if (aa === b[j]) {
- matches.push(aa);
- break;
- }
- }
- }
- return matches.join(' ');
- }
- function invokeFirstDriver(animationDetails) {
- // we loop in reverse order since the more general drivers (like CSS and JS)
- // may attempt more elements, but custom drivers are more particular
- for (var i = drivers.length - 1; i >= 0; i--) {
- var driverName = drivers[i];
- var factory = $injector.get(driverName);
- var driver = factory(animationDetails);
- if (driver) {
- return driver;
- }
- }
- }
- function beforeStart() {
- element.addClass(NG_ANIMATE_CLASSNAME);
- if (tempClasses) {
- $$jqLite.addClass(element, tempClasses);
- }
- if (prepareClassName) {
- $$jqLite.removeClass(element, prepareClassName);
- prepareClassName = null;
- }
- }
- function updateAnimationRunners(animation, newRunner) {
- if (animation.from && animation.to) {
- update(animation.from.element);
- update(animation.to.element);
- } else {
- update(animation.element);
- }
- function update(element) {
- var runner = getRunner(element);
- if (runner) runner.setHost(newRunner);
- }
- }
- function handleDestroyedElement() {
- var runner = getRunner(element);
- if (runner && (event !== 'leave' || !options.$$domOperationFired)) {
- runner.end();
- }
- }
- function close(rejected) {
- element.off('$destroy', handleDestroyedElement);
- removeRunner(element);
- applyAnimationClasses(element, options);
- applyAnimationStyles(element, options);
- options.domOperation();
- if (tempClasses) {
- $$jqLite.removeClass(element, tempClasses);
- }
- element.removeClass(NG_ANIMATE_CLASSNAME);
- runner.complete(!rejected);
- }
- };
- }];
- }];
- /**
- * @ngdoc directive
- * @name ngAnimateSwap
- * @restrict A
- * @scope
- *
- * @description
- *
- * ngAnimateSwap is a animation-oriented directive that allows for the container to
- * be removed and entered in whenever the associated expression changes. A
- * common usecase for this directive is a rotating banner or slider component which
- * contains one image being present at a time. When the active image changes
- * then the old image will perform a `leave` animation and the new element
- * will be inserted via an `enter` animation.
- *
- * @animations
- * | Animation | Occurs |
- * |----------------------------------|--------------------------------------|
- * | {@link ng.$animate#enter enter} | when the new element is inserted to the DOM |
- * | {@link ng.$animate#leave leave} | when the old element is removed from the DOM |
- *
- * @example
- * <example name="ngAnimateSwap-directive" module="ngAnimateSwapExample"
- * deps="angular-animate.js"
- * animations="true" fixBase="true">
- * <file name="index.html">
- * <div class="container" ng-controller="AppCtrl">
- * <div ng-animate-swap="number" class="cell swap-animation" ng-class="colorClass(number)">
- * {{ number }}
- * </div>
- * </div>
- * </file>
- * <file name="script.js">
- * angular.module('ngAnimateSwapExample', ['ngAnimate'])
- * .controller('AppCtrl', ['$scope', '$interval', function($scope, $interval) {
- * $scope.number = 0;
- * $interval(function() {
- * $scope.number++;
- * }, 1000);
- *
- * var colors = ['red','blue','green','yellow','orange'];
- * $scope.colorClass = function(number) {
- * return colors[number % colors.length];
- * };
- * }]);
- * </file>
- * <file name="animations.css">
- * .container {
- * height:250px;
- * width:250px;
- * position:relative;
- * overflow:hidden;
- * border:2px solid black;
- * }
- * .container .cell {
- * font-size:150px;
- * text-align:center;
- * line-height:250px;
- * position:absolute;
- * top:0;
- * left:0;
- * right:0;
- * border-bottom:2px solid black;
- * }
- * .swap-animation.ng-enter, .swap-animation.ng-leave {
- * transition:0.5s linear all;
- * }
- * .swap-animation.ng-enter {
- * top:-250px;
- * }
- * .swap-animation.ng-enter-active {
- * top:0px;
- * }
- * .swap-animation.ng-leave {
- * top:0px;
- * }
- * .swap-animation.ng-leave-active {
- * top:250px;
- * }
- * .red { background:red; }
- * .green { background:green; }
- * .blue { background:blue; }
- * .yellow { background:yellow; }
- * .orange { background:orange; }
- * </file>
- * </example>
- */
- var ngAnimateSwapDirective = ['$animate', '$rootScope', function ($animate, $rootScope) {
- return {
- restrict: 'A',
- transclude: 'element',
- terminal: true,
- priority: 600, // we use 600 here to ensure that the directive is caught before others
- link: function (scope, $element, attrs, ctrl, $transclude) {
- var previousElement, previousScope;
- scope.$watchCollection(attrs.ngAnimateSwap || attrs['for'], function (value) {
- if (previousElement) {
- $animate.leave(previousElement);
- }
- if (previousScope) {
- previousScope.$destroy();
- previousScope = null;
- }
- if (value || value === 0) {
- previousScope = scope.$new();
- $transclude(previousScope, function (element) {
- previousElement = element;
- $animate.enter(element, null, $element);
- });
- }
- });
- }
- };
- }];
- /**
- * @ngdoc module
- * @name ngAnimate
- * @description
- *
- * The `ngAnimate` module provides support for CSS-based animations (keyframes and transitions) as well as JavaScript-based animations via
- * callback hooks. Animations are not enabled by default, however, by including `ngAnimate` the animation hooks are enabled for an Angular app.
- *
- * <div doc-module-components="ngAnimate"></div>
- *
- * # Usage
- * Simply put, there are two ways to make use of animations when ngAnimate is used: by using **CSS** and **JavaScript**. The former works purely based
- * using CSS (by using matching CSS selectors/styles) and the latter triggers animations that are registered via `module.animation()`. For
- * both CSS and JS animations the sole requirement is to have a matching `CSS class` that exists both in the registered animation and within
- * the HTML element that the animation will be triggered on.
- *
- * ## Directive Support
- * The following directives are "animation aware":
- *
- * | Directive | Supported Animations |
- * |----------------------------------------------------------------------------------------------------------|--------------------------------------------------------------------------|
- * | {@link ng.directive:ngRepeat#animations ngRepeat} | enter, leave and move |
- * | {@link ngRoute.directive:ngView#animations ngView} | enter and leave |
- * | {@link ng.directive:ngInclude#animations ngInclude} | enter and leave |
- * | {@link ng.directive:ngSwitch#animations ngSwitch} | enter and leave |
- * | {@link ng.directive:ngIf#animations ngIf} | enter and leave |
- * | {@link ng.directive:ngClass#animations ngClass} | add and remove (the CSS class(es) present) |
- * | {@link ng.directive:ngShow#animations ngShow} & {@link ng.directive:ngHide#animations ngHide} | add and remove (the ng-hide class value) |
- * | {@link ng.directive:form#animation-hooks form} & {@link ng.directive:ngModel#animation-hooks ngModel} | add and remove (dirty, pristine, valid, invalid & all other validations) |
- * | {@link module:ngMessages#animations ngMessages} | add and remove (ng-active & ng-inactive) |
- * | {@link module:ngMessages#animations ngMessage} | enter and leave |
- *
- * (More information can be found by visiting each the documentation associated with each directive.)
- *
- * ## CSS-based Animations
- *
- * CSS-based animations with ngAnimate are unique since they require no JavaScript code at all. By using a CSS class that we reference between our HTML
- * and CSS code we can create an animation that will be picked up by Angular when an underlying directive performs an operation.
- *
- * The example below shows how an `enter` animation can be made possible on an element using `ng-if`:
- *
- * ```html
- * <div ng-if="bool" class="fade">
- * Fade me in out
- * </div>
- * <button ng-click="bool=true">Fade In!</button>
- * <button ng-click="bool=false">Fade Out!</button>
- * ```
- *
- * Notice the CSS class **fade**? We can now create the CSS transition code that references this class:
- *
- * ```css
- * /* The starting CSS styles for the enter animation */
- * .fade.ng-enter {
- * transition:0.5s linear all;
- * opacity:0;
- * }
- *
- * /* The finishing CSS styles for the enter animation */
- * .fade.ng-enter.ng-enter-active {
- * opacity:1;
- * }
- * ```
- *
- * The key thing to remember here is that, depending on the animation event (which each of the directives above trigger depending on what's going on) two
- * generated CSS classes will be applied to the element; in the example above we have `.ng-enter` and `.ng-enter-active`. For CSS transitions, the transition
- * code **must** be defined within the starting CSS class (in this case `.ng-enter`). The destination class is what the transition will animate towards.
- *
- * If for example we wanted to create animations for `leave` and `move` (ngRepeat triggers move) then we can do so using the same CSS naming conventions:
- *
- * ```css
- * /* now the element will fade out before it is removed from the DOM */
- * .fade.ng-leave {
- * transition:0.5s linear all;
- * opacity:1;
- * }
- * .fade.ng-leave.ng-leave-active {
- * opacity:0;
- * }
- * ```
- *
- * We can also make use of **CSS Keyframes** by referencing the keyframe animation within the starting CSS class:
- *
- * ```css
- * /* there is no need to define anything inside of the destination
- * CSS class since the keyframe will take charge of the animation */
- * .fade.ng-leave {
- * animation: my_fade_animation 0.5s linear;
- * -webkit-animation: my_fade_animation 0.5s linear;
- * }
- *
- * @keyframes my_fade_animation {
- * from { opacity:1; }
- * to { opacity:0; }
- * }
- *
- * @-webkit-keyframes my_fade_animation {
- * from { opacity:1; }
- * to { opacity:0; }
- * }
- * ```
- *
- * Feel free also mix transitions and keyframes together as well as any other CSS classes on the same element.
- *
- * ### CSS Class-based Animations
- *
- * Class-based animations (animations that are triggered via `ngClass`, `ngShow`, `ngHide` and some other directives) have a slightly different
- * naming convention. Class-based animations are basic enough that a standard transition or keyframe can be referenced on the class being added
- * and removed.
- *
- * For example if we wanted to do a CSS animation for `ngHide` then we place an animation on the `.ng-hide` CSS class:
- *
- * ```html
- * <div ng-show="bool" class="fade">
- * Show and hide me
- * </div>
- * <button ng-click="bool=!bool">Toggle</button>
- *
- * <style>
- * .fade.ng-hide {
- * transition:0.5s linear all;
- * opacity:0;
- * }
- * </style>
- * ```
- *
- * All that is going on here with ngShow/ngHide behind the scenes is the `.ng-hide` class is added/removed (when the hidden state is valid). Since
- * ngShow and ngHide are animation aware then we can match up a transition and ngAnimate handles the rest.
- *
- * In addition the addition and removal of the CSS class, ngAnimate also provides two helper methods that we can use to further decorate the animation
- * with CSS styles.
- *
- * ```html
- * <div ng-class="{on:onOff}" class="highlight">
- * Highlight this box
- * </div>
- * <button ng-click="onOff=!onOff">Toggle</button>
- *
- * <style>
- * .highlight {
- * transition:0.5s linear all;
- * }
- * .highlight.on-add {
- * background:white;
- * }
- * .highlight.on {
- * background:yellow;
- * }
- * .highlight.on-remove {
- * background:black;
- * }
- * </style>
- * ```
- *
- * We can also make use of CSS keyframes by placing them within the CSS classes.
- *
- *
- * ### CSS Staggering Animations
- * A Staggering animation is a collection of animations that are issued with a slight delay in between each successive operation resulting in a
- * curtain-like effect. The ngAnimate module (versions >=1.2) supports staggering animations and the stagger effect can be
- * performed by creating a **ng-EVENT-stagger** CSS class and attaching that class to the base CSS class used for
- * the animation. The style property expected within the stagger class can either be a **transition-delay** or an
- * **animation-delay** property (or both if your animation contains both transitions and keyframe animations).
- *
- * ```css
- * .my-animation.ng-enter {
- * /* standard transition code */
- * transition: 1s linear all;
- * opacity:0;
- * }
- * .my-animation.ng-enter-stagger {
- * /* this will have a 100ms delay between each successive leave animation */
- * transition-delay: 0.1s;
- *
- * /* As of 1.4.4, this must always be set: it signals ngAnimate
- * to not accidentally inherit a delay property from another CSS class */
- * transition-duration: 0s;
- *
- * /* if you are using animations instead of transitions you should configure as follows:
- * animation-delay: 0.1s;
- * animation-duration: 0s; */
- * }
- * .my-animation.ng-enter.ng-enter-active {
- * /* standard transition styles */
- * opacity:1;
- * }
- * ```
- *
- * Staggering animations work by default in ngRepeat (so long as the CSS class is defined). Outside of ngRepeat, to use staggering animations
- * on your own, they can be triggered by firing multiple calls to the same event on $animate. However, the restrictions surrounding this
- * are that each of the elements must have the same CSS className value as well as the same parent element. A stagger operation
- * will also be reset if one or more animation frames have passed since the multiple calls to `$animate` were fired.
- *
- * The following code will issue the **ng-leave-stagger** event on the element provided:
- *
- * ```js
- * var kids = parent.children();
- *
- * $animate.leave(kids[0]); //stagger index=0
- * $animate.leave(kids[1]); //stagger index=1
- * $animate.leave(kids[2]); //stagger index=2
- * $animate.leave(kids[3]); //stagger index=3
- * $animate.leave(kids[4]); //stagger index=4
- *
- * window.requestAnimationFrame(function() {
- * //stagger has reset itself
- * $animate.leave(kids[5]); //stagger index=0
- * $animate.leave(kids[6]); //stagger index=1
- *
- * $scope.$digest();
- * });
- * ```
- *
- * Stagger animations are currently only supported within CSS-defined animations.
- *
- * ### The `ng-animate` CSS class
- *
- * When ngAnimate is animating an element it will apply the `ng-animate` CSS class to the element for the duration of the animation.
- * This is a temporary CSS class and it will be removed once the animation is over (for both JavaScript and CSS-based animations).
- *
- * Therefore, animations can be applied to an element using this temporary class directly via CSS.
- *
- * ```css
- * .zipper.ng-animate {
- * transition:0.5s linear all;
- * }
- * .zipper.ng-enter {
- * opacity:0;
- * }
- * .zipper.ng-enter.ng-enter-active {
- * opacity:1;
- * }
- * .zipper.ng-leave {
- * opacity:1;
- * }
- * .zipper.ng-leave.ng-leave-active {
- * opacity:0;
- * }
- * ```
- *
- * (Note that the `ng-animate` CSS class is reserved and it cannot be applied on an element directly since ngAnimate will always remove
- * the CSS class once an animation has completed.)
- *
- *
- * ### The `ng-[event]-prepare` class
- *
- * This is a special class that can be used to prevent unwanted flickering / flash of content before
- * the actual animation starts. The class is added as soon as an animation is initialized, but removed
- * before the actual animation starts (after waiting for a $digest).
- * It is also only added for *structural* animations (`enter`, `move`, and `leave`).
- *
- * In practice, flickering can appear when nesting elements with structural animations such as `ngIf`
- * into elements that have class-based animations such as `ngClass`.
- *
- * ```html
- * <div ng-class="{red: myProp}">
- * <div ng-class="{blue: myProp}">
- * <div class="message" ng-if="myProp"></div>
- * </div>
- * </div>
- * ```
- *
- * It is possible that during the `enter` animation, the `.message` div will be briefly visible before it starts animating.
- * In that case, you can add styles to the CSS that make sure the element stays hidden before the animation starts:
- *
- * ```css
- * .message.ng-enter-prepare {
- * opacity: 0;
- * }
- *
- * ```
- *
- * ## JavaScript-based Animations
- *
- * ngAnimate also allows for animations to be consumed by JavaScript code. The approach is similar to CSS-based animations (where there is a shared
- * CSS class that is referenced in our HTML code) but in addition we need to register the JavaScript animation on the module. By making use of the
- * `module.animation()` module function we can register the animation.
- *
- * Let's see an example of a enter/leave animation using `ngRepeat`:
- *
- * ```html
- * <div ng-repeat="item in items" class="slide">
- * {{ item }}
- * </div>
- * ```
- *
- * See the **slide** CSS class? Let's use that class to define an animation that we'll structure in our module code by using `module.animation`:
- *
- * ```js
- * myModule.animation('.slide', [function() {
- * return {
- * // make note that other events (like addClass/removeClass)
- * // have different function input parameters
- * enter: function(element, doneFn) {
- * jQuery(element).fadeIn(1000, doneFn);
- *
- * // remember to call doneFn so that angular
- * // knows that the animation has concluded
- * },
- *
- * move: function(element, doneFn) {
- * jQuery(element).fadeIn(1000, doneFn);
- * },
- *
- * leave: function(element, doneFn) {
- * jQuery(element).fadeOut(1000, doneFn);
- * }
- * }
- * }]);
- * ```
- *
- * The nice thing about JS-based animations is that we can inject other services and make use of advanced animation libraries such as
- * greensock.js and velocity.js.
- *
- * If our animation code class-based (meaning that something like `ngClass`, `ngHide` and `ngShow` triggers it) then we can still define
- * our animations inside of the same registered animation, however, the function input arguments are a bit different:
- *
- * ```html
- * <div ng-class="color" class="colorful">
- * this box is moody
- * </div>
- * <button ng-click="color='red'">Change to red</button>
- * <button ng-click="color='blue'">Change to blue</button>
- * <button ng-click="color='green'">Change to green</button>
- * ```
- *
- * ```js
- * myModule.animation('.colorful', [function() {
- * return {
- * addClass: function(element, className, doneFn) {
- * // do some cool animation and call the doneFn
- * },
- * removeClass: function(element, className, doneFn) {
- * // do some cool animation and call the doneFn
- * },
- * setClass: function(element, addedClass, removedClass, doneFn) {
- * // do some cool animation and call the doneFn
- * }
- * }
- * }]);
- * ```
- *
- * ## CSS + JS Animations Together
- *
- * AngularJS 1.4 and higher has taken steps to make the amalgamation of CSS and JS animations more flexible. However, unlike earlier versions of Angular,
- * defining CSS and JS animations to work off of the same CSS class will not work anymore. Therefore the example below will only result in **JS animations taking
- * charge of the animation**:
- *
- * ```html
- * <div ng-if="bool" class="slide">
- * Slide in and out
- * </div>
- * ```
- *
- * ```js
- * myModule.animation('.slide', [function() {
- * return {
- * enter: function(element, doneFn) {
- * jQuery(element).slideIn(1000, doneFn);
- * }
- * }
- * }]);
- * ```
- *
- * ```css
- * .slide.ng-enter {
- * transition:0.5s linear all;
- * transform:translateY(-100px);
- * }
- * .slide.ng-enter.ng-enter-active {
- * transform:translateY(0);
- * }
- * ```
- *
- * Does this mean that CSS and JS animations cannot be used together? Do JS-based animations always have higher priority? We can make up for the
- * lack of CSS animations by using the `$animateCss` service to trigger our own tweaked-out, CSS-based animations directly from
- * our own JS-based animation code:
- *
- * ```js
- * myModule.animation('.slide', ['$animateCss', function($animateCss) {
- * return {
- * enter: function(element) {
- * // this will trigger `.slide.ng-enter` and `.slide.ng-enter-active`.
- * return $animateCss(element, {
- * event: 'enter',
- * structural: true
- * });
- * }
- * }
- * }]);
- * ```
- *
- * The nice thing here is that we can save bandwidth by sticking to our CSS-based animation code and we don't need to rely on a 3rd-party animation framework.
- *
- * The `$animateCss` service is very powerful since we can feed in all kinds of extra properties that will be evaluated and fed into a CSS transition or
- * keyframe animation. For example if we wanted to animate the height of an element while adding and removing classes then we can do so by providing that
- * data into `$animateCss` directly:
- *
- * ```js
- * myModule.animation('.slide', ['$animateCss', function($animateCss) {
- * return {
- * enter: function(element) {
- * return $animateCss(element, {
- * event: 'enter',
- * structural: true,
- * addClass: 'maroon-setting',
- * from: { height:0 },
- * to: { height: 200 }
- * });
- * }
- * }
- * }]);
- * ```
- *
- * Now we can fill in the rest via our transition CSS code:
- *
- * ```css
- * /* the transition tells ngAnimate to make the animation happen */
- * .slide.ng-enter { transition:0.5s linear all; }
- *
- * /* this extra CSS class will be absorbed into the transition
- * since the $animateCss code is adding the class */
- * .maroon-setting { background:red; }
- * ```
- *
- * And `$animateCss` will figure out the rest. Just make sure to have the `done()` callback fire the `doneFn` function to signal when the animation is over.
- *
- * To learn more about what's possible be sure to visit the {@link ngAnimate.$animateCss $animateCss service}.
- *
- * ## Animation Anchoring (via `ng-animate-ref`)
- *
- * ngAnimate in AngularJS 1.4 comes packed with the ability to cross-animate elements between
- * structural areas of an application (like views) by pairing up elements using an attribute
- * called `ng-animate-ref`.
- *
- * Let's say for example we have two views that are managed by `ng-view` and we want to show
- * that there is a relationship between two components situated in within these views. By using the
- * `ng-animate-ref` attribute we can identify that the two components are paired together and we
- * can then attach an animation, which is triggered when the view changes.
- *
- * Say for example we have the following template code:
- *
- * ```html
- * <!-- index.html -->
- * <div ng-view class="view-animation">
- * </div>
- *
- * <!-- home.html -->
- * <a href="#/banner-page">
- * <img src="./banner.jpg" class="banner" ng-animate-ref="banner">
- * </a>
- *
- * <!-- banner-page.html -->
- * <img src="./banner.jpg" class="banner" ng-animate-ref="banner">
- * ```
- *
- * Now, when the view changes (once the link is clicked), ngAnimate will examine the
- * HTML contents to see if there is a match reference between any components in the view
- * that is leaving and the view that is entering. It will scan both the view which is being
- * removed (leave) and inserted (enter) to see if there are any paired DOM elements that
- * contain a matching ref value.
- *
- * The two images match since they share the same ref value. ngAnimate will now create a
- * transport element (which is a clone of the first image element) and it will then attempt
- * to animate to the position of the second image element in the next view. For the animation to
- * work a special CSS class called `ng-anchor` will be added to the transported element.
- *
- * We can now attach a transition onto the `.banner.ng-anchor` CSS class and then
- * ngAnimate will handle the entire transition for us as well as the addition and removal of
- * any changes of CSS classes between the elements:
- *
- * ```css
- * .banner.ng-anchor {
- * /* this animation will last for 1 second since there are
- * two phases to the animation (an `in` and an `out` phase) */
- * transition:0.5s linear all;
- * }
- * ```
- *
- * We also **must** include animations for the views that are being entered and removed
- * (otherwise anchoring wouldn't be possible since the new view would be inserted right away).
- *
- * ```css
- * .view-animation.ng-enter, .view-animation.ng-leave {
- * transition:0.5s linear all;
- * position:fixed;
- * left:0;
- * top:0;
- * width:100%;
- * }
- * .view-animation.ng-enter {
- * transform:translateX(100%);
- * }
- * .view-animation.ng-leave,
- * .view-animation.ng-enter.ng-enter-active {
- * transform:translateX(0%);
- * }
- * .view-animation.ng-leave.ng-leave-active {
- * transform:translateX(-100%);
- * }
- * ```
- *
- * Now we can jump back to the anchor animation. When the animation happens, there are two stages that occur:
- * an `out` and an `in` stage. The `out` stage happens first and that is when the element is animated away
- * from its origin. Once that animation is over then the `in` stage occurs which animates the
- * element to its destination. The reason why there are two animations is to give enough time
- * for the enter animation on the new element to be ready.
- *
- * The example above sets up a transition for both the in and out phases, but we can also target the out or
- * in phases directly via `ng-anchor-out` and `ng-anchor-in`.
- *
- * ```css
- * .banner.ng-anchor-out {
- * transition: 0.5s linear all;
- *
- * /* the scale will be applied during the out animation,
- * but will be animated away when the in animation runs */
- * transform: scale(1.2);
- * }
- *
- * .banner.ng-anchor-in {
- * transition: 1s linear all;
- * }
- * ```
- *
- *
- *
- *
- * ### Anchoring Demo
- *
- <example module="anchoringExample"
- name="anchoringExample"
- id="anchoringExample"
- deps="angular-animate.js;angular-route.js"
- animations="true">
- <file name="index.html">
- <a href="#!/">Home</a>
- <hr />
- <div class="view-container">
- <div ng-view class="view"></div>
- </div>
- </file>
- <file name="script.js">
- angular.module('anchoringExample', ['ngAnimate', 'ngRoute'])
- .config(['$routeProvider', function($routeProvider) {
- $routeProvider.when('/', {
- templateUrl: 'home.html',
- controller: 'HomeController as home'
- });
- $routeProvider.when('/profile/:id', {
- templateUrl: 'profile.html',
- controller: 'ProfileController as profile'
- });
- }])
- .run(['$rootScope', function($rootScope) {
- $rootScope.records = [
- { id: 1, title: 'Miss Beulah Roob' },
- { id: 2, title: 'Trent Morissette' },
- { id: 3, title: 'Miss Ava Pouros' },
- { id: 4, title: 'Rod Pouros' },
- { id: 5, title: 'Abdul Rice' },
- { id: 6, title: 'Laurie Rutherford Sr.' },
- { id: 7, title: 'Nakia McLaughlin' },
- { id: 8, title: 'Jordon Blanda DVM' },
- { id: 9, title: 'Rhoda Hand' },
- { id: 10, title: 'Alexandrea Sauer' }
- ];
- }])
- .controller('HomeController', [function() {
- //empty
- }])
- .controller('ProfileController', ['$rootScope', '$routeParams',
- function ProfileController($rootScope, $routeParams) {
- var index = parseInt($routeParams.id, 10);
- var record = $rootScope.records[index - 1];
- this.title = record.title;
- this.id = record.id;
- }]);
- </file>
- <file name="home.html">
- <h2>Welcome to the home page</h1>
- <p>Please click on an element</p>
- <a class="record"
- ng-href="#!/profile/{{ record.id }}"
- ng-animate-ref="{{ record.id }}"
- ng-repeat="record in records">
- {{ record.title }}
- </a>
- </file>
- <file name="profile.html">
- <div class="profile record" ng-animate-ref="{{ profile.id }}">
- {{ profile.title }}
- </div>
- </file>
- <file name="animations.css">
- .record {
- display:block;
- font-size:20px;
- }
- .profile {
- background:black;
- color:white;
- font-size:100px;
- }
- .view-container {
- position:relative;
- }
- .view-container > .view.ng-animate {
- position:absolute;
- top:0;
- left:0;
- width:100%;
- min-height:500px;
- }
- .view.ng-enter, .view.ng-leave,
- .record.ng-anchor {
- transition:0.5s linear all;
- }
- .view.ng-enter {
- transform:translateX(100%);
- }
- .view.ng-enter.ng-enter-active, .view.ng-leave {
- transform:translateX(0%);
- }
- .view.ng-leave.ng-leave-active {
- transform:translateX(-100%);
- }
- .record.ng-anchor-out {
- background:red;
- }
- </file>
- </example>
- *
- * ### How is the element transported?
- *
- * When an anchor animation occurs, ngAnimate will clone the starting element and position it exactly where the starting
- * element is located on screen via absolute positioning. The cloned element will be placed inside of the root element
- * of the application (where ng-app was defined) and all of the CSS classes of the starting element will be applied. The
- * element will then animate into the `out` and `in` animations and will eventually reach the coordinates and match
- * the dimensions of the destination element. During the entire animation a CSS class of `.ng-animate-shim` will be applied
- * to both the starting and destination elements in order to hide them from being visible (the CSS styling for the class
- * is: `visibility:hidden`). Once the anchor reaches its destination then it will be removed and the destination element
- * will become visible since the shim class will be removed.
- *
- * ### How is the morphing handled?
- *
- * CSS Anchoring relies on transitions and keyframes and the internal code is intelligent enough to figure out
- * what CSS classes differ between the starting element and the destination element. These different CSS classes
- * will be added/removed on the anchor element and a transition will be applied (the transition that is provided
- * in the anchor class). Long story short, ngAnimate will figure out what classes to add and remove which will
- * make the transition of the element as smooth and automatic as possible. Be sure to use simple CSS classes that
- * do not rely on DOM nesting structure so that the anchor element appears the same as the starting element (since
- * the cloned element is placed inside of root element which is likely close to the body element).
- *
- * Note that if the root element is on the `<html>` element then the cloned node will be placed inside of body.
- *
- *
- * ## Using $animate in your directive code
- *
- * So far we've explored how to feed in animations into an Angular application, but how do we trigger animations within our own directives in our application?
- * By injecting the `$animate` service into our directive code, we can trigger structural and class-based hooks which can then be consumed by animations. Let's
- * imagine we have a greeting box that shows and hides itself when the data changes
- *
- * ```html
- * <greeting-box active="onOrOff">Hi there</greeting-box>
- * ```
- *
- * ```js
- * ngModule.directive('greetingBox', ['$animate', function($animate) {
- * return function(scope, element, attrs) {
- * attrs.$observe('active', function(value) {
- * value ? $animate.addClass(element, 'on') : $animate.removeClass(element, 'on');
- * });
- * });
- * }]);
- * ```
- *
- * Now the `on` CSS class is added and removed on the greeting box component. Now if we add a CSS class on top of the greeting box element
- * in our HTML code then we can trigger a CSS or JS animation to happen.
- *
- * ```css
- * /* normally we would create a CSS class to reference on the element */
- * greeting-box.on { transition:0.5s linear all; background:green; color:white; }
- * ```
- *
- * The `$animate` service contains a variety of other methods like `enter`, `leave`, `animate` and `setClass`. To learn more about what's
- * possible be sure to visit the {@link ng.$animate $animate service API page}.
- *
- *
- * ## Callbacks and Promises
- *
- * When `$animate` is called it returns a promise that can be used to capture when the animation has ended. Therefore if we were to trigger
- * an animation (within our directive code) then we can continue performing directive and scope related activities after the animation has
- * ended by chaining onto the returned promise that animation method returns.
- *
- * ```js
- * // somewhere within the depths of the directive
- * $animate.enter(element, parent).then(function() {
- * //the animation has completed
- * });
- * ```
- *
- * (Note that earlier versions of Angular prior to v1.4 required the promise code to be wrapped using `$scope.$apply(...)`. This is not the case
- * anymore.)
- *
- * In addition to the animation promise, we can also make use of animation-related callbacks within our directives and controller code by registering
- * an event listener using the `$animate` service. Let's say for example that an animation was triggered on our view
- * routing controller to hook into that:
- *
- * ```js
- * ngModule.controller('HomePageController', ['$animate', function($animate) {
- * $animate.on('enter', ngViewElement, function(element) {
- * // the animation for this route has completed
- * }]);
- * }])
- * ```
- *
- * (Note that you will need to trigger a digest within the callback to get angular to notice any scope-related changes.)
- */
- var copy;
- var extend;
- var forEach;
- var isArray;
- var isDefined;
- var isElement;
- var isFunction;
- var isObject;
- var isString;
- var isUndefined;
- var jqLite;
- var noop;
- /**
- * @ngdoc service
- * @name $animate
- * @kind object
- *
- * @description
- * The ngAnimate `$animate` service documentation is the same for the core `$animate` service.
- *
- * Click here {@link ng.$animate to learn more about animations with `$animate`}.
- */
- angular.module('ngAnimate', [], function initAngularHelpers() {
- // Access helpers from angular core.
- // Do it inside a `config` block to ensure `window.angular` is available.
- noop = angular.noop;
- copy = angular.copy;
- extend = angular.extend;
- jqLite = angular.element;
- forEach = angular.forEach;
- isArray = angular.isArray;
- isString = angular.isString;
- isObject = angular.isObject;
- isUndefined = angular.isUndefined;
- isDefined = angular.isDefined;
- isFunction = angular.isFunction;
- isElement = angular.isElement;
- })
- .info({angularVersion: '1.6.5'})
- .directive('ngAnimateSwap', ngAnimateSwapDirective)
- .directive('ngAnimateChildren', $$AnimateChildrenDirective)
- .factory('$$rAFScheduler', $$rAFSchedulerFactory)
- .provider('$$animateQueue', $$AnimateQueueProvider)
- .provider('$$animation', $$AnimationProvider)
- .provider('$animateCss', $AnimateCssProvider)
- .provider('$$animateCssDriver', $$AnimateCssDriverProvider)
- .provider('$$animateJs', $$AnimateJsProvider)
- .provider('$$animateJsDriver', $$AnimateJsDriverProvider);
- })(window, window.angular);
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